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<item><title>How to Make Cherry Blossom Flowers</title><link>http://feeds.feedblitz.com/~/41210730/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/BG_banner.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover how to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Model a cherry blossom flower&lt;/li&gt;
&lt;li&gt;Create a beautiful translucent material&lt;/li&gt;
&lt;li&gt;Use depth of field effectively&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Alright boys, it&amp;#8217;s time to put our manly passions behind us and&#xA0;endeavor&#xA0;on something a little more &amp;#8220;feminine&amp;#8221;. No &lt;a title=&quot;How to Create a Muzzle Flash&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/videos/how-to-create-a-muzzle-flash/&quot; target=&quot;_blank&quot;&gt;guns&lt;/a&gt;, &lt;a title=&quot;How to Make a Hand Grenade &#x2013; Part 1 of 2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/videos/make-a-hand-grenade-explode-part-1-or-2/&quot; target=&quot;_blank&quot;&gt;grenades&lt;/a&gt; or &lt;a title=&quot;How to Create an Explosion&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/videos/how-to-create-an-explosion/&quot; target=&quot;_blank&quot;&gt;explosions&lt;/a&gt; this time. We&amp;#8217;re making flowers. And pink flowers at that.&lt;/p&gt;
&lt;p&gt;What spurred this on? Well recently here in Korea (and Asia) it was cherry blossom season. Which meant that for one week, parks and roads were filled with these beautiful white pinkish flowered trees.&lt;/p&gt;
&lt;div id=&quot;attachment_9866&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Andrew Price in Cherry Blossoms&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~imgur.com/a/PyfD0&quot;&gt;&lt;img class=&quot;size-medium wp-image-9866 &quot; title=&quot;Andrew Price in Cherry Blossoms&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/IMG_4199-580x773.jpg&quot; alt=&quot;My wife and I at a parklands in Seoul, Korea&quot; width=&quot;580&quot; height=&quot;773&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;My wife and I at a parklands in Seoul, Korea&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;If you&amp;#8217;ve never experienced it before, it&amp;#8217;s quite mesmerizing. You feel like you&amp;#8217;re in a surreal Dr Seuss world where the trees have turned pink and white.&lt;/p&gt;
&lt;p&gt;I was so inspired by the experience that I decided right then and there that I would try to recreate the feeling in Blender.&lt;/p&gt;
&lt;p&gt;So here it is&amp;#8230;&lt;/p&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;p&gt;&lt;a title=&quot;final&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/final.jpg&quot; target=&quot;_blank&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9865&quot; title=&quot;final&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/final-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru+-+Cherry+Blossoms+Finished.blend&quot; class=&quot;woo-sc-button  red&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Finished Result&lt;/span&gt;&lt;/a&gt;
&lt;h2&gt;Resources&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Cherry Blossom Flower Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/Flowers0196_11_M_pink3.png&quot; target=&quot;_blank&quot;&gt;Flower Petal Texture&lt;/a&gt;&#xA0;(modified version of &lt;a title=&quot;Flower texture CG Textures&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=29264&amp;amp;PHPSESSID=ut040hc9mfr5ed842h1327i716&quot; target=&quot;_blank&quot;&gt;this texture&lt;/a&gt; from CGTextures)&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Modified bark texture from CGTextures&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/BarkTropical0007_5_L_brown.jpg&quot; target=&quot;_blank&quot;&gt;Bark texture&lt;/a&gt;&#xA0;(modified version of&#xA0;&lt;a title=&quot;CG Textures&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=34165&amp;amp;PHPSESSID=ut040hc9mfr5ed842h1327i716&quot; target=&quot;_blank&quot;&gt;this texture&lt;/a&gt;&#xA0;from CGTextures)&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Bark displacement texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/BarkTropical0007_5_L_DISP.jpg&quot; target=&quot;_blank&quot;&gt;Bark Displacement texture&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Sunny Sky HDR&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/009_Half.jpg&quot; target=&quot;_blank&quot;&gt;Sunny Sky HDR&lt;/a&gt; (free sample from my upcoming Architecture Academy course)&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Andrew Price's Cherry Blossom Trip&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~imgur.com/a/PyfD0&quot; target=&quot;_blank&quot;&gt;My reference photos&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Text Version&lt;/h2&gt;
&lt;h3&gt;Modelling the Petals&lt;/h3&gt;
&lt;p&gt;Delete the default cube and lamp and replace it with a plane.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9759&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;287&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Press N to bring up the sidebar and load &lt;a title=&quot;Cherry Blossom Petal Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/Flowers0196_11_M_pink3.png&quot; target=&quot;_blank&quot;&gt;this background image&lt;/a&gt;&#xA0;(modified version of &lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=29264&amp;amp;PHPSESSID=ut040hc9mfr5ed842h1327i716&quot; target=&quot;_blank&quot;&gt;this texture&lt;/a&gt; from CGTextures). Set the size to 1.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/2.png&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-9761&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;422&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Subdivide the plane 3 times (W).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9762&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/3.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;552&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Turn on sharp proportional falloff (O) and grab the top left corner and drag to the shape of the petal.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9763&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;538&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Use proportional falloff to push and pull the vertices around the petal, till you have created a rough &amp;#8216;cage&amp;#8217; around the petal:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9764&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;490&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Rip the very top vertex (V) and move it slightly to the side. When we add the subsurf modifier later, this will create the little divet which appears in the cherry blossom petal.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9765&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/6.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;376&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;From top view, press U and select Project from View.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9766&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/7.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;458&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the UV image editor and load in the same image texture, and position the mesh as shown (make it slightly larger than the petal).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9767&quot; title=&quot;8a&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/8a.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;543&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We want to avoid that ugly&#xA0;protruding&#xA0;tip, so grab the top two vertices and push them down slightly as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9768&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/8.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;300&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The petal is currently actually much wider than a cherry blossom&amp;#8217;s petal, so in top view, scale it down along the X-axis (S, X) by 0.7.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9769&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/9.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;583&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select the edges of the petal and using sharp proportional editing, pull them up to create the concave shape of the petal.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9770&quot; title=&quot;10&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/10.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;269&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add a subsurf modifier, turn on smooth shading, and position the mesh, so that the root is at the origin point as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9771&quot; title=&quot;11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/11.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now we&amp;#8217;ll create the Petal&amp;#8217;s material. Go to the node editor and create this setup:&lt;/p&gt;
&lt;div id=&quot;attachment_9772&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;12&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/12.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9772&quot; title=&quot;12&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/12-580x182.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;182&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;You don&amp;#8217;t need to add those colored boxes (frames) that&amp;#8217;s just to help you understand it&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If we render this right now with a lamp, we get this:&lt;/p&gt;
&lt;div id=&quot;attachment_9773&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9773&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/13.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;377&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Petal is great success!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Creating the flower&lt;/h3&gt;
&lt;p&gt;Tilt the petal on it&amp;#8217;s axis as shown (the steeper you make it, the more newly bloomed it will look)&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9774&quot; title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/14.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;418&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to top view, and with the petal selected, press Alt+D (linked duplicate) and rotate it roughly 60 degrees:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9775&quot; title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/15.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;441&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Repeat this process to create 5 petals:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9776&quot; title=&quot;16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/16.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;568&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now is the tricky part; rotate and position the petals so that they aren&amp;#8217;t intersecting each other. You&amp;#8217;ll need to twist some and position others so they are behind etc.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9777&quot; title=&quot;17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/17.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;470&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Once finished, you should be rewarded with something like this:&lt;/p&gt;
&lt;div id=&quot;attachment_9778&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9778&quot; title=&quot;18&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/18.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;455&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Crikey! That almost looks like a flower!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Making the Pollen Stems&lt;/h3&gt;
&lt;p&gt;A cherry blossom wouldn&amp;#8217;t be complete without some white stems sprouting from the center. So we&amp;#8217;ll create some with a simple cylinder.&lt;/p&gt;
&lt;p&gt;Position your cursor in the center of the flower and add a Cylinder. Press T to bring up the toolbar, and set these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9779&quot; title=&quot;19&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/19.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;315&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In side view, go into edit mode and scale the top of the cylinder down, then add two loop cuts (Ctrl+R).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9780&quot; title=&quot;20&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/20.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;520&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select the top vertices and using proportional falloff (O), tilt the pollen stem sideways slightly:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9781&quot; title=&quot;21&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/21.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;455&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now we&amp;#8217;ll create the little yellow bud on the end. Position the cursor at the top of the stem and add a sphere with these parameters:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9782&quot; title=&quot;22&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/22.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;365&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Scale the sphere down so it appears as a tiny ball at the top of the stem:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9783&quot; title=&quot;23&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/23.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;460&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Turn on smooth shading and add a subsurf modifier level 1.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9784&quot; title=&quot;24&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/24.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;414&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the materials panel and add a new material, then call it White Stem:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9785&quot; title=&quot;25&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/25.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;355&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the node editor and create this setup:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;26&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/26.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9786&quot; title=&quot;26&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/26-580x207.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create another material, call it YellowBud, and in edit mode with the sphere selected, press Assign.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9787&quot; title=&quot;27&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/27.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;379&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the node editor and create this setup:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9788&quot; title=&quot;28&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/28.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;256&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In top view, press Alt+D (linked duplicate) and rotate to another position. Repeat this till you have roughly 30 pollens:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9790&quot; title=&quot;30&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/30.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;469&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9791&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9791&quot; title=&quot;31&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/31.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;610&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Huzzah! The pollen is complete.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Modelling the Stem&lt;/h3&gt;
&lt;p&gt;When we look at this reference photo, we can see how freakishly ugly the stem actually is:&lt;/p&gt;
&lt;div id=&quot;attachment_9792&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9792&quot; title=&quot;stem_closeup&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/stem_closeup.jpg&quot; alt=&quot;Clearly God designed the stem as an afterthought.&quot; width=&quot;580&quot; height=&quot;300&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Clearly God had other things on his mind when designed this alien looking thing.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;But alas, let&amp;#8217;s get started on creating it.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add a circle with 5 vertices and position it at the bottom of the flower:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9793&quot; title=&quot;32&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/32.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;368&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Size it so it tightly fits the bottom of the flower, then extrude it upwards and scale it out as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9794&quot; title=&quot;33&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/33.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;249&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select a vertex at the top and rip it (V). Do the same to an adjacent vertex. Then select both vertices and scale it by 0.1.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9795&quot; title=&quot;34&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/34.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;268&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Repeat this for all 5 edges of the circle, until you&amp;#8217;ll eventually have a starfish lookin thing:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9796&quot; title=&quot;35&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/35.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;512&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Take the bottom row of&#xA0;vertices&#xA0;and extrude it downwards. Continue extruding and resizing the rings until you&amp;#8217;ve created the rough shape of the stem in the reference photo.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9797&quot; title=&quot;36&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/36.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;726&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add a solidify and subsurf modifier with the following settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9798&quot; title=&quot;37&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/37.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;537&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Texturing the Stem&lt;/h3&gt;
&lt;p&gt;In edit mode, select any vertical edge loop, then press Ctrl+E and select Mark Seam.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9799&quot; title=&quot;38&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/38.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;492&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Next, select all the vertices (A) and UV unwrap the mesh (U):&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9800&quot; title=&quot;39&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/39.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;562&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In the UV image editor you should get a result, which isn&amp;#8217;t terrible, but could do with some fixing up:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9802&quot; title=&quot;40&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/40.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;543&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;A quick shuffling around of the vertices and you&amp;#8217;ll get a much more accurate looking map:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9803&quot; title=&quot;41&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/41.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;810&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Since finding a texture of a pink-to-green-stem is going to nearly impossible, we&amp;#8217;re going to paint our own. What what? You&amp;#8217;ve never done that before? Don&amp;#8217;t worry, it&amp;#8217;s far easier than it sounds.&lt;/p&gt;
&lt;p&gt;At the bottom of the UV image editor, find and click the button that says &amp;#8216;New&amp;#8217;. In the popup box, set the color to darkish green color (this will be the color of the stem).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9804&quot; title=&quot;42&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/42.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;548&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In the toolbar change the mode to Paint.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9805&quot; title=&quot;43&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/43.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;597&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Press T to bring up the toolbar and set your brush to a darkish purple color.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9806&quot; title=&quot;44&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/44.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;370&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Begin roughly painting around the top end of the stem. Leave a few patches of green for the next step (smudging). If you can&amp;#8217;t see the mesh outline, go back to your 3d viewport and make sure you&amp;#8217;re in edit mode.&lt;/p&gt;
&lt;div id=&quot;attachment_9807&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9807 &quot; title=&quot;45&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/45.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;496&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;See what I mean by rough?&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now for the fun part; change your brush to smear.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9808&quot; title=&quot;46&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/46.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;370&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Using different sizes and strengths of the brush, smear the painting around (mostly vertically) to create a more natural looking plant texture:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9809&quot; title=&quot;47&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/47.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;562&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is optional, but if you&amp;#8217;re up for more realism, pepper the stem with a white and black brush&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9810&quot; title=&quot;48&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/48.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;784&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Then smear it up and down to create streaks:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9811&quot; title=&quot;50&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/50.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;896&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now do yourself a big favour and save the image now before you forget it, then close blender and lose it forever.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9813&quot; title=&quot;51&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/51.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;504&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the stem still selected, go to the node editor and use the newly created texture in this node setup:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9812&quot; title=&quot;52&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/52.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;247&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9814&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9814&quot; title=&quot;render1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/render1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;453&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Yay. Looks a little bulbous and alien, but it&amp;#8217;ll pass.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Displacing the Petals&lt;/h3&gt;
&lt;p&gt;For added realism, it really helps if the petals are a little more &amp;#8216;random&amp;#8217; looking than they currently are. And for that there&amp;#8217;s only man for the job: DisplaceMant&lt;/p&gt;
&lt;p&gt;Go to the modifier stacker and add a displacement modifier, then under Texture click New.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9816&quot; title=&quot;53a&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/53a.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;478&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the texture panel, select Displace then set the cloud size to 0.65 and Depth to 4.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9815&quot; title=&quot;53&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/53.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;363&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We want each petal that receives the displacement to look different, so for that we need to create a separate object to use as a coordinate marker. So for that, add an empty.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9817&quot; title=&quot;54&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/54.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;367&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go back to the petal, and in the displacement options, set the coordinates to Object: Empty, and change the strength to 0.1.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9818&quot; title=&quot;55&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/55.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;239&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now in order to apply this same setup for all petals, we&amp;#8217;ll need to select all the petals and select our new petal last, then press Ctrl+L, Modifiers.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9819&quot; title=&quot;56&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/56.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;431&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Finally, in order to make our lives easier, we&amp;#8217;ll select all the flower objects and parent it (Ctrl+P) to the stem.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9820&quot; title=&quot;57&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/57.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;454&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Setting up the foreground&lt;/h3&gt;
&lt;p&gt;Finally we can get to actually setting up the shot. We&amp;#8217;ll start with the flowers in the foreground.&lt;/p&gt;
&lt;p&gt;First, in order to keep things closer to real life size, select the flower and the empty and scale it down to 0.1 of it&amp;#8217;s original size. This will make the stem about 27cm tall, instead of 4 meters.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9821&quot; title=&quot;58&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/58.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;286&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Why does size matter? First of all, that&amp;#8217;s what he said. Secondly, if we aren&amp;#8217;t working in real world measurements, we can run into problems later when setting up depth of field for the camera etc.&lt;/p&gt;
&lt;p&gt;Position the camera front on to flower by going into front view (Numpad 1) then pressing Ctrl+Alt+0 to move the camera to that location.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9823&quot; title=&quot;60&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/60.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;367&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Next, rotate the stem of the flower towards the camera as shown. It should be pointing slightly upwards and to the left (to guide the viewers eyes to the rest of the scene).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;59&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/59.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9822&quot; title=&quot;59&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/59-580x195.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;195&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Duplicate the flower and place it underneath the first one.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9824&quot; title=&quot;61&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/61-580x303.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;303&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create two more duplicates and position them as shown. The idea being to create the illusion of a branch of flowers up close to the camera.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9825&quot; title=&quot;62&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/62-580x328.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;328&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select a single petal off one of the flowers and duplicate it (Shift+D) then place it really close to the camera as shown. This will create some soft out of focus elements in the foreground.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9826&quot; title=&quot;63&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/63-580x250.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;250&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Lighting the scene&lt;/h3&gt;
&lt;p&gt;The best way to light outdoor scenes is to use an HDR skydome, and I just so happen to have a one from my upcoming Architecture Academy course, that you can download for free &lt;a title=&quot;Sky HDR&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/009_Half.jpg&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Go to the node editor, change the mode to World, then add an Environment Texture node and load in the skydome.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9827&quot; title=&quot;64&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/64.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;257&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If you looked through the camera (without the flowers) you&amp;#8217;d see we have a view of the sky with a grassy field.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9829&quot; title=&quot;65&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/65.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;338&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;But we don&amp;#8217;t actually want the grass in the shot, so we&amp;#8217;ll rotate it&amp;#8217;s axis.&lt;/p&gt;
&lt;p&gt;Add a Texture Coordinate and Mapping node and connect as pictured. Set the X rotation to 19 degrees:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9828&quot; title=&quot;65a&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/65a.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;321&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now the grass is out of the shot:&lt;/p&gt;
&lt;div id=&quot;attachment_9830&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9830&quot; title=&quot;66&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/66.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;389&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Aren&amp;#8217;t we clever?&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Next, we need some sunlight. Add a sun lamp and set the strength to 3 and the size (of the shadow) to 0.02.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9831&quot; title=&quot;67&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/67.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;392&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Rotate the sunlamp slightly towards the camera to cast a nice shadow over the petals on our main flower.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9832&quot; title=&quot;68&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/68.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;310&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Render now and you&amp;#8217;ll see this:&lt;/p&gt;
&lt;div id=&quot;attachment_9833&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9833&quot; title=&quot;render2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/render2-580x326.png&quot; alt=&quot;Finally some fruits of our labour are starting to &amp;quot;blossom&amp;quot;. Yeah I know it's cringy, but it's all I got right now.&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Finally the fruits of our labor are starting to &amp;#8220;blossom&amp;#8221;. Yes it&amp;#8217;s cringy, but it&amp;#8217;s all I&amp;#8217;ve got right now.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now for some DoF (Depth of Field). We want the focus point to be on the center of our main flower. So find out the name of one of those pollens, then go to the camera settings and enter it as the Focus object. Set the aperture to F/Stop 4.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9834&quot; title=&quot;69&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/69.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;343&quot; /&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_9835&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9835&quot; title=&quot;render3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/render3-580x326.png&quot; alt=&quot;Ahh the wonders of dof&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Ahh the wonders of dof&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Creating the branch&lt;/h3&gt;
&lt;p&gt;This step is rather convoluted for something that&amp;#8217;s barely in the frame, but we like to induce pain on ourselves so let&amp;#8217;s indulge!&lt;/p&gt;
&lt;p&gt;Go to a new layer and add a cylinder with these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9837&quot; title=&quot;70a&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/70a.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;438&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Lie the cylinder flat, then go into edit mode and create enough edge loops (by scrolling) to create square faces.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9836&quot; title=&quot;70&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/70.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;290&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select an edge (Hold Alt+Right Click) then press Ctrl+E to Mark Seam.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9838&quot; title=&quot;71&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/71.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;396&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Next press U &amp;gt; Unwrap.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9839&quot; title=&quot;72&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/72.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;370&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In the UV Image editor, load in &lt;a title=&quot;Modified bark texture from CGTextures&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/BarkTropical0007_5_L_brown.jpg&quot; target=&quot;_blank&quot;&gt;this texture&lt;/a&gt;&#xA0;(which is a modified version of &lt;a title=&quot;CG Textures&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=34165&amp;amp;PHPSESSID=ut040hc9mfr5ed842h1327i716&quot; target=&quot;_blank&quot;&gt;this texture&lt;/a&gt;&#xA0;from CGTextures) and scale the UV coordinates to fill it:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9842&quot; title=&quot;73&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/73.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;676&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the node editor and setup this material node setup, using the bark texture:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9843&quot; title=&quot;74&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/74.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;246&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Render it now and you should have this:&lt;/p&gt;
&lt;div id=&quot;attachment_9844&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9844&quot; title=&quot;75&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/75.png&quot; alt=&quot;Never before has so much been done, for so little.&quot; width=&quot;580&quot; height=&quot;397&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;That right thur is a stick. Give yourselves a pat on the back.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;But wait! There&amp;#8217;s more! Now we&amp;#8217;ll make those bumps actually affect the geometry of the branch.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the modifier stacker and add a subsurf modifier (level 3), then a displacement modifier with these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9845&quot; title=&quot;76&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/76.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;501&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Spectacular results so far, but wait, it get&amp;#8217;s worse!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the texture panel and for the displacement, set it to Image, and load &lt;a title=&quot;Bark Displacement Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/BarkTropical0007_5_L_DISP.jpg&quot; target=&quot;_blank&quot;&gt;this displacement texture&lt;/a&gt;&#xA0;(which was generated from the original texture).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9847&quot; title=&quot;77&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/771.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;491&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now return to the displacement modifier, and set the strength to 0.10.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9849&quot; title=&quot;78&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/781.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;506&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Scale it down along the Y axis by 0.5, then switch to rendered view and you should have this:&lt;/p&gt;
&lt;div id=&quot;attachment_9850&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9850&quot; title=&quot;79&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/79.png&quot; alt=&quot;Now that's either a delicious snickers bar, or something more sinister.&quot; width=&quot;580&quot; height=&quot;234&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Now that&amp;#8217;s either a delicious snickers bar, or something more sinister.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Time to increase the length!&lt;/p&gt;
&lt;p&gt;Add an Array to the modifier stacker and place it at the top, with these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9851&quot; title=&quot;80&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/80.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;520&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For it&amp;#8217;s first use, place the branch underneath the flowers in the foreground:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9852&quot; title=&quot;81&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/81.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;546&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Creating the Background&lt;/h3&gt;
&lt;p&gt;Finally it&amp;#8217;s time to fill out the background!&lt;/p&gt;
&lt;p&gt;Duplicate the branch we created earlier, move it to a new layer, then create a smaller branch off it by duplicating it then reducing the array count to 2.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9853&quot; title=&quot;82&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/82.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;524&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now duplicate one of the flowers we created earlier and move it to the same layer as the branch. Select the stem, remove the solidify modifier.&lt;/p&gt;
&lt;p&gt;Then select all the flower parts, selecting the stem last and press Ctrl+J to make it one single mesh object.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9854&quot; title=&quot;83&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/83.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;390&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Not only will this make it easier to move the object around, it will also be a lot more low poly so your rendertimes will be quicker.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create several linked duplicates of the flower (Alt+D) and create bunch of 5-6 flowers on the branch.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9855&quot; title=&quot;84&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/84.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;336&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Duplicate that bunch of flowers (Alt+D) several times along the branch, rotating and resizing to create the appearance of random natural growth.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9856&quot; title=&quot;85&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/85.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;513&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Move the branch along with it&amp;#8217;s flowers into the background, along the left side of the frame.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/86.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9857&quot; title=&quot;86&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/86-580x193.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;193&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Duplicate that branch and flowers multiple times and distribute at varying lengths from the camera (this will help with the DoF). Also place a few flowers behind the foreground ones so it looks less bare.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;87&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/871.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9859&quot; title=&quot;87&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/871-580x306.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;306&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Finally, after all this work we&amp;#8217;re ready to render!&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/render4.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9860&quot; title=&quot;render4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/render4-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Not bad! But let&amp;#8217;s spruce it up quickly to make it &amp;#8220;pop&amp;#8221;.&lt;/p&gt;
&lt;h3&gt;Post Processing&lt;/h3&gt;
&lt;p&gt;I&amp;#8217;m going to use Photoshop, and Magic Bullet Looks to make a few adjustments. You can do all of this with Gimp or with the built in compositor, but I choose these tools because I like their speed.&lt;/p&gt;
&lt;p&gt;In Magic Bullet Looks, I&amp;#8217;m using a Warm/Cool filter, Diffusion, Vignette, Curves, Saturation and Auto Shoulder filter:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/render5.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9861&quot; title=&quot;render5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/render5-580x454.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;454&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Again, all of this stuff can be done inside Blender&amp;#8217;s compositor, but for the sake of brevity I&amp;#8217;m using Magic Bullet looks coz it&amp;#8217;s faster.&lt;/p&gt;
&lt;p&gt;Next, in Photoshop I&amp;#8217;m going to add a little color using a large blue and purple brush on a separate layer:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;photoshop1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/photoshop1.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9862&quot; title=&quot;photoshop1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/photoshop1-580x299.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;299&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Then I&amp;#8217;ll change the blend mode to Overlay, and set the Opacity to 20%.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;photoshop2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/photoshop2.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9863&quot; title=&quot;photoshop2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/photoshop2-580x295.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;295&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;At long last we&amp;#8217;re finished!&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;finished&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/05/finished.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9864&quot; title=&quot;finished&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/05/finished-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Further Inspiration&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://vimeo.com/10778247&quot; target=&quot;_blank&quot;&gt;Kyoto Cherry Blossoms &amp;#8211; Vimeo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.behance.net/gallery/Hanami/510709&quot; target=&quot;_blank&quot;&gt;Collection of Beautiful Cherry Blossom Photos&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~pineapplemonkey.deviantart.com/art/Cherry-Blossoms-33260694&quot; target=&quot;_blank&quot;&gt;Unique Cherry Blossoms + Car Photo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Cherry Blossom Painting&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~genjilim.deviantart.com/art/Cherry-Blossoms-133058199&quot; target=&quot;_blank&quot;&gt;Beautiful Cherry Blossom Painting&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I hope you enjoyed this tutorial! I look forward to seeing some cool flower scenes from the community &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;p&gt;PS. In a few weeks time I&amp;#8217;m going to be releasing my new course The Architecture Academy! If you could spare a few minutes of your time, I&amp;#8217;d love to hear what you struggle with most: &lt;a title=&quot;Architecture Survey&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://blenderguru.wufoo.eu/forms/the-architecture-academy-prerelease/&quot; target=&quot;_blank&quot;&gt;Quick Architecture Survey&lt;/a&gt;. Cheers!&lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/41210730/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Thu, 16 May 2013 10:01:18 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=9758</guid>
<category>FeedSplice by FeedBlitz</category>
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<feedburner:origLink>http://www.blenderguru.com/sci-fi-competition-winners/</feedburner:origLink>
		<title>Sci-fi Competition Winners</title>
		<link>http://feeds.feedblitz.com/~/40657584/0/blenderguru~Scifi-Competition-Winners/</link>
		<comments>http://feeds.feedblitz.com/~/40657584/0/blenderguru~Scifi-Competition-Winners/#comments</comments>
		<pubDate>Wed, 01 May 2013 06:49:59 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Winners]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[scifi]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=9531</guid>
		<description><![CDATA[<p>Discover who won the Blender Sci-Fi competition :)<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/40657584/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/40657584/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/40657584/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/blender-photorealism-competition-results/&quot;&gt;Photorealism Competition Results&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-scifi/&quot;&gt;New Competition: Scifi&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2013/04/pauloh.crincev.jpg" width="240" >
</p><p>A staggering <strong>190 images</strong> and <strong>27 animations</strong> were entered into this competition, and the quality was some of the best I&#8217;ve seen. There&#8217;s just something about the topic of the &#8216;future&#8217; that inspires wonder and creativity. And although judging the entries were hard, I thoroughly enjoyed seeing what you all created.</p>
<p>So first...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/40657584/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/40657584/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/40657584/0/blenderguru">
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<item><title>How to Make a Rainy Window</title><link>http://feeds.feedblitz.com/~/40427067/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/bg_banner.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover how to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Model rain drops&lt;/li&gt;
&lt;li&gt;Realistically texture a wet pane of glass&lt;/li&gt;
&lt;li&gt;Use depth of field effectively&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Final Result&lt;/h2&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/final.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9460&quot; title=&quot;final&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/final-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru+-+Rainy+Window+Complete.blend&quot; class=&quot;woo-sc-button  red&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Finished .blend&lt;/span&gt;&lt;/a&gt;
&lt;p&gt;Resources:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Droplets on Glass Reference Image&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.flickr.com/photos/9422878@N08/3111420742/&quot; target=&quot;_blank&quot;&gt;Droplets on glass Reference Image&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Rainy Reference Image&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.flickr.com/photos/cindy47452/2623096176/&quot; target=&quot;_blank&quot;&gt;Dripping Rain Reference Image&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Rainy Window Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/rainy_texture.png&quot; target=&quot;_blank&quot;&gt;Rainy Window Texture&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;SplatterColored0003 Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=31634&amp;amp;PHPSESSID=uunbos1mgv5gp7l6qv7a8ebb65&quot; target=&quot;_blank&quot;&gt;SplatterColored0003 Texture&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Text Summary&lt;/h2&gt;
&lt;h3&gt;Making the Rain Drops&lt;/h3&gt;
&lt;p&gt;Delete the default cube and lamp, and replace with a plane rotated at 90 degrees.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9461&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/110.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;287&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Position the camera front on to the plane.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9462&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/210.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;463&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Move to a new layer and add a UV sphere.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9463&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/310.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;452&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In side view mode, rotate the sphere 90 degrees. Then go in to top view, edit mode, and select the bottom most vertex.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9464&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/41.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;486&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Using proportional editing (O), move the vertex inwards, to create a squashed droplet.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9465&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/51.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;592&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Split the view to a UV image editor and &lt;a title=&quot;Rainy window reference&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.flickr.com/photos/9422878@N08/3111420742/&quot; target=&quot;_blank&quot;&gt;load in this reference image&lt;/a&gt;. Duplicate the rain drop and start to model a droplet based off the reference image.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9466&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/61.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;306&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Model 6-8 more droplets based off the reference images. Set the shader to smooth.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9467&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/71.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;572&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select all the droplets and press Ctrl+G to form a group. In the toolbar, name it &lt;em&gt;Rain Drops.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9468&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/81.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;143&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Assign it a material with a glass shader, and apply it to all the droplets.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9469&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/91.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;407&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;The Droplet Particle System&lt;/h3&gt;
&lt;p&gt;Add a particle system, set the type to Hair and check Advanced:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9470&quot; title=&quot;10&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/10.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;284&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Set the rest of the particle settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9471&quot; title=&quot;11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/111.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;957&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Creating the running droplets&lt;/h3&gt;
&lt;p&gt;Go back to the layer with the droplets, and duplicate the first one.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9472&quot; title=&quot;12&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/121.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;229&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select the top&#xA0;vertices&#xA0;as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9473&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/131.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;492&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Extrude it upwards:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9474&quot; title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/141.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;610&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Scale the top part in so that it tapers off slightly:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9475&quot; title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/151.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;486&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create a bunch of loopcuts (Ctrl+R) as shown. Download &lt;a title=&quot;Rainy drops&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.flickr.com/photos/cindy47452/2623096176/&quot; target=&quot;_blank&quot;&gt;this reference image&lt;/a&gt; and load it into a split view image editor.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9476&quot; title=&quot;17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/171.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;738&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Using the image as reference, create a squiggly line by pushing and pulling vertices around:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9477&quot; title=&quot;18&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/181.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;772&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;For more squiggliness, add a subsurf modifier, then a displacement modifier with these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9478&quot; title=&quot;19&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/191.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;499&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Change the displacement texture size to &lt;em&gt;0.55&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9479&quot; title=&quot;20&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/201.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;502&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go into weight paint mode and paint the whole object red (value 1) except for the droplet head which should be blue (value 0). Now set the displacement vertex group to &lt;em&gt;Group&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9480&quot; title=&quot;21&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/211.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;574&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create two more variants of that squiggly droplet by simply pushing and pulling around verticies:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9481&quot; title=&quot;22&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/221.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;725&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Form a group out of the new droplets and call it &lt;em&gt;Long Drops&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9482&quot; title=&quot;23&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/231.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;278&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go back to the glass and add a copy the old particle system, but name it &lt;em&gt;Long Drops&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9483&quot; title=&quot;24&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/241.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;390&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Change these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9484&quot; title=&quot;25&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/251.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;1000&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Setting the scene&lt;/h3&gt;
&lt;p&gt;Position the camera close to the plane as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9485&quot; title=&quot;26&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/261-580x345.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;345&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Assign a material to the plane and give it a glass shader:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9487&quot; title=&quot;27&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/271.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;401&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add a Circle object (with a fill face) and place it above the glass as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9488&quot; title=&quot;28&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/281.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;409&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Assign an Emission material to the circle with these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9517&quot; title=&quot;29&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/291.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;432&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;render1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render11-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select the plane, go into edit mode and press U to UV unwrap it:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9490&quot; title=&quot;30&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/301.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;395&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the node editor, add an Image Texture node, load in &lt;a title=&quot;Rainy Window Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/rainy_texture.png&quot; target=&quot;_blank&quot;&gt;this custom texture&lt;/a&gt;&#xA0;and connect it to the Roughness input of the Glass shader.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;31&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/312.png&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-9493&quot; title=&quot;31&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/312.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9494&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9494&quot; title=&quot;render2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render21-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Yay! Water trails!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add a new Image Texture node and load in &lt;a title=&quot;Splatter Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=31634&amp;amp;PHPSESSID=uunbos1mgv5gp7l6qv7a8ebb65&quot; target=&quot;_blank&quot;&gt;this texture&lt;/a&gt;. Connect it to the other texture with a MixRGB node with these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9495&quot; title=&quot;32&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/321.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;421&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add a ColorRamp node and place it between the Multiply node and the new texture node. Move the black slide to the middle and set the white color to a mid-grey (this will reduce the amount of roughness).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9496&quot; title=&quot;33&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/331.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;415&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9497&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9497&quot; title=&quot;render3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render31-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Yeah makin&amp;#8217; progress!&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;Tiny Droplets&lt;/h3&gt;
&lt;p&gt;For a more misty effect, we&amp;#8217;ll add some physical tiny droplets.&lt;/p&gt;
&lt;p&gt;Go to the layer with all the other droplets, and add an Icosphere (to keep it low poly).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9509&quot; title=&quot;missed1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/missed1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;347&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go into edit mode and squish it against the origin point as we did earlier.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9510&quot; title=&quot;missed2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/missed2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;408&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create one or two variants:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9511&quot; title=&quot;missed3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/missed3.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;219&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Select all the new droplets, press Ctrl+G and name the group&#xA0;&lt;em&gt;Tiny Droplets&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9512&quot; title=&quot;missed4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/missed4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;137&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Assign the same droplet material as before.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9513&quot; title=&quot;missed5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/missed5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;229&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go back to the glass, and copy the same particle settings from the first system, but make these changes:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9514&quot; title=&quot;missed6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/missed6.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;925&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9515&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9515&quot; title=&quot;render4b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render4b-580x326.png&quot; alt=&quot;Huzzah. Tiny droplets.&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Huzzah! Tiny droplets.&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;&lt;/h3&gt;
&lt;h3&gt;Background Lights&lt;/h3&gt;
&lt;p&gt;Now we&amp;#8217;ll create some out of focus lighting for the background.&lt;/p&gt;
&lt;p&gt;Start by adding a sphere into the background far behind the plane and camera:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9498&quot; title=&quot;34&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/341.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;427&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Give it an emission type, with a strength of 20 and color of orange.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9499&quot; title=&quot;35&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/351.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;330&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9500&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9500&quot; title=&quot;render4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render41-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Nice. Now let&amp;#8217;s do more.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Create a bunch more spheres of varying sizes, colors, and strengths:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9501&quot; title=&quot;36&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/361.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;640&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a title=&quot;render5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/render51.png&quot;&gt;&lt;img title=&quot;render5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render51-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Like Christmas&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Final Touches&lt;/h3&gt;
&lt;p&gt;The funnest part of this scenes comes from the Depth of Field.&lt;/p&gt;
&lt;p&gt;Add an empty and place it on the droplet that you want to be in focus. Name the empty &lt;em&gt;Dof&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9503&quot; title=&quot;38&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/381.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;223&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the camera selected, set the focus point to &lt;em&gt;Dof,&#xA0;&lt;/em&gt;the Aperture to &lt;em&gt;F/Stop 1&lt;/em&gt; and Blades &lt;em&gt;8&lt;/em&gt; (which makes more interesting Bokeh)&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9504&quot; title=&quot;39&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/391.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;341&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9506&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/render6.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9506&quot; title=&quot;render6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render6-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Noice&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is completely optional, but feel free to add some vignette and sharpening in the compositor:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;40&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/04/401.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9507&quot; title=&quot;40&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/401-580x336.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;336&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9516&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9516&quot; title=&quot;render8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render8-580x326.png&quot; alt=&quot;Finished!&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Finished!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Hope you enjoyed the tutorial! If you made something awesome with it, feel free to &lt;strong&gt;post it in the comments below&lt;/strong&gt; &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/40427067/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Wed, 24 Apr 2013 09:04:22 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=9458</guid>
<category>FeedSplice by FeedBlitz</category>
</item>

<item><title>How to do Camera Mapping</title><link>http://feeds.feedblitz.com/~/39732442/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/bg_header.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What camera mapping is&lt;/li&gt;
&lt;li&gt;How camera mapping can be used with stunning results&lt;/li&gt;
&lt;li&gt;How to camera map any still photograph&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;#8217;ve actually already made this tutorial once before. About &lt;a title=&quot;Camera Mapping in Blender 2.5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/videos/camera-mapping/&quot; target=&quot;_blank&quot;&gt;2 years ago&lt;/a&gt; infact. But over time, the tutorial became outdated, due to the &amp;#8220;sticky&amp;#8221; texture coordinates being removed from blender.&lt;/p&gt;
&lt;p&gt;Since then, I&amp;#8217;ve been bombarded with requests to re-do the tutorial. In the last month I think I must have got 10 or more separate requests. Crazy.&lt;/p&gt;
&lt;p&gt;So in order to appease the masses (and end the emails) here&amp;#8217;s the updated tutorial.&lt;/p&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;p&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/1k_6h_WS1AA&quot; frameborder=&quot;0&quot; width=&quot;580&quot; height=&quot;326&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru+-+Camera+Mapping+Finished.blend&quot; class=&quot;woo-sc-button  red&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the finished .blend&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Resources&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Old Factory - Free Stock Image&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.sxc.hu/photo/1281251&quot; target=&quot;_blank&quot;&gt;Old Factory &amp;#8211; Free stock image&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Text Summary&lt;/h2&gt;
&lt;p&gt;1. Delete the default cube and lamp. Position the camera front on to the grid as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9386&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;353&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Add the &lt;a title=&quot;Old Factory - Free Stock Image&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.sxc.hu/photo/1281251&quot; target=&quot;_blank&quot;&gt;original image&lt;/a&gt; to the background:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9387&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;397&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Set the render resolution of your scene to match the photo&amp;#8217;s dimensions:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9388&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/3.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;393&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Set the camera&amp;#8217;s focal length to match the scene. If you don&amp;#8217;t know the focal length, you&amp;#8217;ll have to experiment.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9398&quot; title=&quot;4a&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/4a.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;384&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Position and rotate the camera so that the grid floor is in line with the floor in the background image. These are the settings I used, but usually you&amp;#8217;ll just eye it:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9389&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;328&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Add a cube to the scene and resize to fit the basic size of the room:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9391&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;470&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Make every face a separate object, and delete the ceiling.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9392&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/6.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;463&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. Resize the walls to fit the image:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9393&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/7.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;468&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Mapping the floor&lt;/h3&gt;
&lt;p&gt;1. Open Photoshop or Gimp. Load in your image and using the lasso tool, select the floor as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9394&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/8.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;373&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Copy and paste the floor onto a separate layer, on a transparent background:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9395&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/9.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;379&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Using the Clone Brush tool, carefully paint away over the middle column till it vanishes.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9396&quot; title=&quot;11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/11.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;282&quot; /&gt;&lt;/p&gt;
&lt;p&gt;It should look like this when finished:&lt;/p&gt;
&lt;div id=&quot;attachment_9399&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9399&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/13.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;482&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;CLONE BRUSH: Not just for fixing military mistakes&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Once finished, save it as a PNG with transparency.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Return to the scene and with the floor selected, subdivide it a good 10 times. This is important, as blender needs geometry in order to deliver accurate mapping.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9400&quot; title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/14.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;554&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. From the camera&amp;#8217;s viewpoint, press U, and select Project from View (this replaces the old &amp;#8220;sticky&amp;#8221; texture coordinates).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9401&quot; title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/15.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;420&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. With the floor still selected, add a new material, go to the node editor, and create this setup using the image texture we just created:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9402&quot; title=&quot;16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/16.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;250&quot; /&gt;&lt;/p&gt;
&lt;p&gt;If you render it out now, you should see this:&lt;/p&gt;
&lt;div id=&quot;attachment_9403&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9403&quot; title=&quot;render1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render1-580x450.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;450&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;First object complete! Now for the walls&amp;#8230;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Mapping the Walls&lt;/h3&gt;
&lt;p&gt;1. Jump back over to Photoshop and using the Polygonal Lasso tool, select the left wall:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9404&quot; title=&quot;17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/17.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;754&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Copy and paste the wall onto a separate layer:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9406&quot; title=&quot;18&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/18.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;737&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. We need to get rid of that wall in the foreground, so select a portion of the left wall as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9408&quot; title=&quot;19&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/19.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;634&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Copy and paste it, then resize it till it fits on the wall, effectively blotting out the front facing wall:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9407&quot; title=&quot;20&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/20.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;598&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Save this image as a transparent PNG.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Repeat the above steps to do the same to the right wall:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9409&quot; title=&quot;21&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/21.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;711&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Repeat the steps again for the backwall:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9410&quot; title=&quot;22&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/22.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;407&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Return to blender and just as we did before, select the wall, subdivide it then unwrap it using &amp;#8220;Project from View&amp;#8221;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9414&quot; title=&quot;27&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/27.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;771&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. Do the same for the right wall:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9415&quot; title=&quot;26&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/26.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;758&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;9. And the same for the back wall:&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;25&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/25.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;788&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. Give each wall it&amp;#8217;s own material and texture, using this node setup that we created before:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9416&quot; title=&quot;24&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/24.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;655&quot; /&gt;&lt;/p&gt;
&lt;p&gt;You should now have this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9417&quot; title=&quot;render2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render2-580x450.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;450&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Mapping the doorway&lt;/h3&gt;
&lt;p&gt;1. Jump into photoshop, and just as we did before, crop the front face, paste it onto a new layer, then save it as a&#xA0;transparent&#xA0;PNG.&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;33&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/33.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;425&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Go back to blender, add a plane, then rotate and position it so it&amp;#8217;s line with the front wall in the photo:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9418&quot; title=&quot;28&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/28.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;571&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Go into edit mode and create the basic&#xA0;facade&#xA0;by extruding the plane:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9419&quot; title=&quot;29&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/29.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;448&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Model some basic steps into the mesh to reflect the original image (modelling this will make it look more accurate when the camera moves):&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9420&quot; title=&quot;30&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/30.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;615&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Finish modelling more detail into the mesh as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9422&quot; title=&quot;31&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/31.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;458&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Create several loop cuts in the mesh (for more accurate mapping) then UV project from view:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9423&quot; title=&quot;32&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/32.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;913&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. In blender, select the front wall mesh and assign the same material with the new texture we just created:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9425&quot; title=&quot;34&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/34.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;750&quot; /&gt;&lt;/p&gt;
&lt;p&gt;You should now have this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9426&quot; title=&quot;render3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render3-580x450.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;450&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Mapping the Ceiling&lt;/h3&gt;
&lt;p&gt;1. To create the curved ceiling, add a cylinder and position as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9427&quot; title=&quot;35&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/35-580x362.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;362&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Delete the unimportant parts of the mesh and align it to the background image:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9429&quot; title=&quot;36&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/36.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;464&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Create some loop cuts (for more accurate mapping) then UV project from view:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9430&quot; title=&quot;37&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/37.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;586&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Go back to photoshop, isolate the ceiling and remove the girders as shown.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9431&quot; title=&quot;38&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/38.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;269&quot; /&gt;&lt;/p&gt;
&lt;p&gt;This one will probably be the hardest to achieve since there&amp;#8217;s a lot of girders. All it takes is time, patience and a clone brush.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Assign the texture to the mesh as per usual and you should have this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9432&quot; title=&quot;39&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/39.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;541&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;You should now have this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9433&quot; title=&quot;render4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render4-580x450.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;450&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Resize your image dimensions to 1920&amp;#215;1080 and you&amp;#8217;ll have this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9435&quot; title=&quot;render5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render5-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;To make an even more believable illusion, add finer detail to your scene like support beams, cords and little raised surfaces on the floor and walls. This is all optional, but it&amp;#8217;ll really help to sell the animation.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9434&quot; title=&quot;40&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/40.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;518&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Eventually you&amp;#8217;ll have this:&lt;/p&gt;
&lt;div id=&quot;attachment_9436&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9436&quot; title=&quot;render7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/04/render7-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Now go ahead and animate that camera!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Further Inspiration&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Deserted - Camera Mapping&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://vimeo.com/50203339&quot; target=&quot;_blank&quot;&gt;Deserted&lt;/a&gt; &amp;#8211; MUST SEE! This is the one I mentioned in the tutorial. Best camera mapping I&amp;#8217;ve ever seen.&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Camera mapping demo&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.youtube.com/watch?v=oDZZuGQA6RM&quot; target=&quot;_blank&quot;&gt;Camera Mapping Demo with breakdown&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I hope you enjoyed this tutorial. Make something cool? &lt;strong&gt;Post it in the comments below &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/39732442/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Fri, 05 Apr 2013 03:03:50 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=9385</guid>
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<feedburner:origLink>http://www.blenderguru.com/new-competition-scifi/</feedburner:origLink>
		<title>New Competition: Scifi</title>
		<link>http://feeds.feedblitz.com/~/39209424/0/blenderguru~New-Competition-Scifi/</link>
		<comments>http://feeds.feedblitz.com/~/39209424/0/blenderguru~New-Competition-Scifi/#comments</comments>
		<pubDate>Wed, 20 Mar 2013 05:28:06 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Instructions]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[competition]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=9314</guid>
		<description><![CDATA[<p>Battle for your chance to win in two categories: Images and Animations.<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/39209424/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/39209424/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/39209424/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-video-games/&quot;&gt;New Competition: Video Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-blender-competition-movie-moments/&quot;&gt;New Blender Competition: Movie Moments&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-blender-competition-open-movies/&quot;&gt;New Blender Competition: Open Movie Remix&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2013/03/scifi-city-canyon-580x849.jpg" width="240" >
</p><p><a href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~forums.cgsociety.org/showthread.php?f=132&amp;t=985331"><img class="alignright size-thumbnail wp-image-9357" title="scifi city canyon" src="http://www.blenderguru.com/wp-content/uploads/2013/03/scifi-city-canyon-192x192.jpg" alt="" width="192" height="192" ></a>As requested by followers on <a title="Andrew Price's Twitter " href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.twitter.com/andrewpprice" target="_blank">twitter</a>, the theme for this blender competition is: <strong>Scifi!</strong> (aka Science Fiction, aka every teenage boys favourite topic, aka most images on every cg forum ever).</p>
<p>Aliens, deep space travel, robots, futuristic worlds, I&#8217;m sure you&#8217;re aware of the possibilities.</p>
<p>To try something new, there will also be a...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/39209424/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/39209424/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/39209424/0/blenderguru">
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&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/39209424/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/39209424/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/39209424/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-video-games/&quot;&gt;New Competition: Video Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-blender-competition-movie-moments/&quot;&gt;New Blender Competition: Movie Moments&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-blender-competition-open-movies/&quot;&gt;New Blender Competition: Open Movie Remix&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</content:encoded>
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		<slash:comments>91</slash:comments></item>
<item><title>How to Make Metallic Text</title><link>http://feeds.feedblitz.com/~/38931854/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/bg_header2.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover how to:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Quickly create 3d text&lt;/li&gt;
&lt;li&gt;Create a grungy metallic texture&lt;/li&gt;
&lt;li&gt;Fake a volumetric spotlamp&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;3D typography has a big place in the industry. Any company with a message to tell can use a designer who knows how to make attention grabbing 3d typography.&lt;/p&gt;
&lt;p&gt;So it makes sense to hone your craft now so you can make yourself more employable.&lt;/p&gt;
&lt;p&gt;In this tutorial we&amp;#8217;ll be creating a typical, big, bold, attention grabbing title.&lt;/p&gt;
&lt;h2&gt;&lt;span style=&quot;font-size: 1.5em;&quot;&gt;Finished Result&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;final&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/final1.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9300&quot; title=&quot;final&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/final1-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru+-+Finished+Metallic+Text.blend&quot; class=&quot;woo-sc-button  red&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Finished .blend&lt;/span&gt;&lt;/a&gt;
&lt;p&gt;Resources used in the tutorial:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;a title=&quot;Bebas Font&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.dafont.com/bebas.font&quot; target=&quot;_blank&quot;&gt;Bebas Font&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Grungemaps0119&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=34246&amp;amp;PHPSESSID=bb6vrcm48b5n9viqdrpl1mf8s6&quot; target=&quot;_blank&quot;&gt;Grungemaps0119&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Grungemaps0088&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=20312&amp;amp;PHPSESSID=gd1vb3htptfsjpkdhet4e2s683&quot;&gt;Grungemaps0088&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Concrete Damaged&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=31809&amp;amp;PHPSESSID=bb6vrcm48b5n9viqdrpl1mf8s6&quot; target=&quot;_blank&quot;&gt;ConcreteDamaged&lt;/a&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;h2&gt;Text Summary&lt;/h2&gt;
&lt;h3&gt;Creating the text&lt;/h3&gt;
&lt;p&gt;1. Delete the default cube and lamp, replace it with text (Add&amp;gt;Text).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9199&quot; title=&quot;1b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/1b.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;270&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. &#xA0;Rotate the text by 90 degrees so it&amp;#8217;s standing upright.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9207&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/25.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;271&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Go to the font settings and click the folder icon to change the font.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9208&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/39.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;491&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. You can use any font you like, but I&amp;#8217;ll be using &lt;a title=&quot;Bebas&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.dafont.com/bebas.font&quot; target=&quot;_blank&quot;&gt;Bebas&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9211&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/41.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;334&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Set the text extrude to &lt;strong&gt;0.5&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9212&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/51.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;356&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. So that the edge catches more light, set the Bevel to 0.007 and the resolution to 4.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9213&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/61.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;356&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Now we&amp;#8217;ll create the text outer shell. To do this, duplicate the font (Shift+D) then press Escape.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9215&quot; title=&quot;7b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/7b.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;365&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. With the new text object selected, go the font settings and change these settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9217&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/81.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;356&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;9. With both text objects selected, press Alt+C to convert the object to a mesh.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9216&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/91.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;342&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Setting up the scene&lt;/h3&gt;
&lt;p&gt;1. Position the camera so it&amp;#8217;s facing directly infront of the text, and set the focal length to 18.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;18&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/181.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9227&quot; title=&quot;18&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/181-580x435.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Go to the world settings and set the color to almost solid black.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9233&quot; title=&quot;19&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/191.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;524&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Add a plane and scale it along the x-axis to create a rectangle. Position it directly above the text, looking down:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9231&quot; title=&quot;lights1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/lights1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;306&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Set the material for the plane to an Emission shader, with the strength set to 10.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9230&quot; title=&quot;lights2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/lights21.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;390&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Add a plane and scale it so it fits the grid floor.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9235&quot; title=&quot;20&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/201.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;270&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Render it and you should see this:&lt;/p&gt;
&lt;div id=&quot;attachment_9236&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render11.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9236&quot; title=&quot;render1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render11-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Just getting started&amp;#8230;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Creating the material&lt;/h3&gt;
&lt;p&gt;1. Select the inner text mesh, go to the node editor and add a new material.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9220&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/131.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;196&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Add a mix and glossy shader. Connect them as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9237&quot; title=&quot;14b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/14b.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;307&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Add an Image Texture node and load in the &lt;a title=&quot;Grungemaps0119&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=34246&amp;amp;PHPSESSID=bb6vrcm48b5n9viqdrpl1mf8s6&quot; target=&quot;_blank&quot;&gt;Grungemaps0119&lt;/a&gt; texture.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9239&quot; title=&quot;15b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/15b1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;380&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. In edit mode, go into front view then press U and select Project from View.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/161.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9223&quot; title=&quot;16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/161-580x123.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;123&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Next add an RGB curves node and connect it between the image and glossy shader. Create a bow in the curve to increase contrast:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9240&quot; title=&quot;material1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;319&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Render it and you should have this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-9241&quot; title=&quot;render2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render21-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. To make the texture have even more of an impact, connect the output of the RGB curve node to the Mix Shader Fac input.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9242&quot; title=&quot;material2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;352&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9243&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-9243&quot; title=&quot;render3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render31-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Like some sprayed with a fine layer of molasses&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Change the color of both the Glossy and Diffuse shader as shown, to create a gold material:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9251&quot; title=&quot;material3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material31.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;454&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9254&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render7b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render7b.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9254&quot; title=&quot;render7b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render7b-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Mmm dirty gold&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. To give the material a fine brushed metal look, add a noise texture and Bump node (Add&amp;gt;Vector&amp;gt;Bump). Connect and set the settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9245&quot; title=&quot;material4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;346&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;In order to make the texture looked &amp;#8220;brushed&amp;#8221; we need to fake it, by stretching it along one axis. To do this, add a Texture Coordinate and Mapping Node and connect as shown. Set the X scale to 0.01.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9246&quot; title=&quot;material5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;299&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9301&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-9301&quot; title=&quot;zoom&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/zoom.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;400&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;It&amp;#8217;s subtle but it adds an extra element to the material&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;MOAR LIGHTS!&lt;/h3&gt;
&lt;p&gt;The scene is alright, but the text is reflecting too much black background. It needs more highlights and edge lights.&lt;/p&gt;
&lt;p&gt;1. Add two planes on both sides of the text, and set the material as Emission and Strength 3.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9250&quot; title=&quot;lights3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/lights3.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;453&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Add two rectangular planes behind the camera as shown, with an emission of 3.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;lights4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/lights4.png&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-9256&quot; title=&quot;lights4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/lights4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;473&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Place a spotlamp behind the text, set the size 0.5 and strength 60.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9263&quot; title=&quot;lights5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/lights5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;418&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;You should now have this:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render9a&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render9a.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9262&quot; title=&quot;render9a&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render9a-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;The outer shell material&lt;/h3&gt;
&lt;p&gt;1. Select the outer text mesh and add a new material.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;material6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/material6.png&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-9258&quot; title=&quot;material6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material6.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;402&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Go to the Node editor, and setup a mix node with a glossy shader as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9259&quot; title=&quot;material7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material7.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;337&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Set the diffuse color to dark grey:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9260&quot; title=&quot;material8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material8.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;419&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. UV unwrap the text, by going into side view mode and selecting U, Project From View.&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;material11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material111.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;289&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Go back to the node editor and add an Image Texture node. Load in the&#xA0;&lt;a title=&quot;Grungemaps0088&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=20312&amp;amp;PHPSESSID=gd1vb3htptfsjpkdhet4e2s683&quot;&gt;Grungemaps0088&lt;/a&gt;&#xA0;texture, and connect to the Mix Shader Fac input:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9264&quot; title=&quot;material10&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material10.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;442&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Add a Bump node (Add&amp;gt;Vector&amp;gt;Bump) and set the Strength to 0.001, connect it as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9268&quot; title=&quot;material13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material13.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;336&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9269&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render10&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render10.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9269&quot; title=&quot;render10&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render10-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Gettin&amp;#8217; there!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Texturing the Concrete&lt;/h3&gt;
&lt;p&gt;1. Select the floor plane and in top view mode press U, Project from View (bounds).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9271&quot; title=&quot;material15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material15.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;372&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Go the node editor and a new material.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9270&quot; title=&quot;material14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material14.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;235&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Add a mix and glossy shader and connect as shown. Set the glossy roughness to 0 and the Mix Shader Fac to 0.7.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9272&quot; title=&quot;material16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material16.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;309&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Add an image texture node and load in the &lt;a title=&quot;Concrete Damaged Texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~cgtextures.com/texview.php?id=31809&amp;amp;PHPSESSID=bb6vrcm48b5n9viqdrpl1mf8s6&quot; target=&quot;_blank&quot;&gt;ConcreteDamaged&lt;/a&gt; (tiled) texture:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;material17&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/material172.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9275&quot; title=&quot;material17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material172-580x274.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;274&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Add a Mapping and Texture Coordinate node and connect it as shown. Set the Scaling to 16:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;material18b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/material18b.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9276&quot; title=&quot;material18b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/material18b-580x122.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;122&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9277&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render11&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render111.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9277&quot; title=&quot;render11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render111-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;YEEAHH now we&amp;#8217;re really getting there&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. You may also like to add DoF (Depth of Field). To do that, place an empty at the front of the text:&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;dof&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/dof.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;339&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Next, select the camera and set the Focus point to the empty, and the Aperture to F/stop 3.2.&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;dof2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/dof2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;373&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render-dof&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render-dof.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9298&quot; title=&quot;render-dof&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render-dof-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Volumetric background&lt;/h3&gt;
&lt;p&gt;To make the background less dark and heavy, we&amp;#8217;re going to lighten it with a foggy spotlamp from behind. Unfortunately at the time of writing this (March 2013) Cycles does not support volumetric lighting, so we&amp;#8217;ll have to do some trickery by combining a blender internal scene with our current render.&lt;/p&gt;
&lt;p&gt;1. In the top toolbar find the box that says &amp;#8216;Scene&amp;#8217; click the &lt;strong&gt;+&lt;/strong&gt; next to it and select new.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9279&quot; title=&quot;newscene&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/newscene.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;168&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. A new scene should open, rename it volumetric spotlamp.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9280&quot; title=&quot;newscene2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/newscene2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;298&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Go back to your previous scene, and select the floor plane, spotlamp, camera and both text meshes, then press Ctrl+L. In the popup select Objects to Scene &amp;gt; Volumetric Lamp.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9281&quot; title=&quot;newscene3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/newscene3.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;348&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. In the newly created scene, go to the lamp settings and check&#xA0;&lt;strong&gt;Halo&lt;/strong&gt;&#xA0;and Step&#xA0;&lt;strong&gt;1&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;newscene7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/newscene7.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;464&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. In the newly created scene, select the spotlamp and move it to a separate layer.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9283&quot; title=&quot;newscene5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/newscene5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;439&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. In the render panel, go to the layers section and select the layer which the spotlamp is on. In the Mask Layer section, select the layer that the rest of the scene is on (this is for blocking out the rays of light).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9284&quot; title=&quot;newscene6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/newscene6.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;442&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;div id=&quot;attachment_9302&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render12&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render12.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9302&quot; title=&quot;render12&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render12-580x326.png&quot; alt=&quot;Coming to a theater near you&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Coming to a theater near you&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;Compositing&lt;/h3&gt;
&lt;p&gt;1. Go to the original scene and set the screen mode to Compositing.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9286&quot; title=&quot;compositing&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;387&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Add a new RenderLayer (Add&amp;gt;Input&amp;gt;Render Layers) and from the dropdown box, select the &amp;#8216;Volumetric Spotlamp&amp;#8217;.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9287&quot; title=&quot;compositing2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing2.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;573&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Add a Mix node, and connect it to both Render Layers. Set the blend type to Screen and Fac to 0.2.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9288&quot; title=&quot;compositing3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing3.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;463&quot; /&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_9289&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render13&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/render13.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-9289&quot; title=&quot;render13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/render13-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;With the foggy spot lamp, the background is less heavy&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Now we&amp;#8217;ll do some color grading. Add a Color Balance node and connect as shown. Push the midtones (middle wheel) to light blue, and the highlights (right wheel) to light yellow.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9290&quot; title=&quot;compositing4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;277&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Now we&amp;#8217;ll create a vignette. Add an Ellipse Mask and change the settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9291&quot; title=&quot;compositing5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing5.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;383&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Add an Invert and Blur node and connect it to the Mask node as shown. Set the Blur settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9292&quot; title=&quot;compositing6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing6.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;394&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Finally, add a Mix node, set the blend type to Mulitply, and connect as shown. Change the bottom input to a grey color:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-9293&quot; title=&quot;compositing7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing7.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;470&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Final compositing setup:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;compositing-setup&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/compositing-setup.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9294&quot; title=&quot;compositing-setup&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/compositing-setup-580x239.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;239&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Finished!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;final3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/03/final3.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-9299&quot; title=&quot;final3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/03/final3-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Further Inspiration&lt;/h2&gt;
&lt;p&gt;Not sure where to take this tutorial? Here&amp;#8217;s some 3d typography inspiration:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Shiny Binary&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.shinybinary.com/&quot; target=&quot;_blank&quot;&gt;Shiny Binary&lt;/a&gt; &amp;#8211; Awesome website by an awesome UK based typographical artist&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.behance.net/gallery/Typography-10/7357213&quot; target=&quot;_blank&quot;&gt;Typography 10&lt;/a&gt; &amp;#8211; Clean, funky 3d text.&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Harley Davidson&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.behance.net/gallery/Harley-Davidson-Poster/6971803&quot; target=&quot;_blank&quot;&gt;Harley Davidson&lt;/a&gt; &amp;#8211; Cool fabric themed text. The detail in the stitching is great.&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;AT&amp;amp;T&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.behance.net/gallery/AT-T-Tours-of-the-future/5625579&quot; target=&quot;_blank&quot;&gt;AT&amp;amp;T&lt;/a&gt; &amp;#8211; Great poster that shows typography embedded into architecture.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;span id=&quot;more-9210&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;If you create something cool, &lt;strong&gt;post it in the comments below!&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;If you like this tutorial you may also like, &lt;a title=&quot;How to Create a Professional Logo Animation&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/videos/how-to-create-a-professional-logo-animation/&quot; target=&quot;_blank&quot;&gt;How to Create a Professional Logo Animation&lt;/a&gt;.&lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/38931854/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Tue, 12 Mar 2013 14:13:19 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=9210</guid>
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<feedburner:origLink>http://www.blenderguru.com/video-game-competition-winner/</feedburner:origLink>
		<title>Video Game Competition &#8211; Winner</title>
		<link>http://feeds.feedblitz.com/~/38732351/0/blenderguru~Video-Game-Competition-Winner/</link>
		<comments>http://feeds.feedblitz.com/~/38732351/0/blenderguru~Video-Game-Competition-Winner/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 08:50:44 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Winners]]></category>
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		<description><![CDATA[<p>A fight for the top rank. See who won...<!-- --></p>]]>
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<img src="http://www.blenderguru.com/wp-content/uploads/2013/03/Shadosk.jpg" width="240" >
</p><p>The theme for this competition was <em>Video Games</em>. Contestants had 5 weeks to create an image related to a video game(/s) of their choice, and were encouraged to be &#8220;creative&#8221;.</p>
<p>A whopping <strong>176 entries</strong> were submitted. So deciding on the winner was quite challenge. But after sifting through them all, I found a favorite. Scroll down to...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/38732351/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/38732351/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/38732351/0/blenderguru">
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		<title>3 Massive Features of Blender 2.66 and How To Use Them</title>
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		<pubDate>Fri, 22 Feb 2013 02:37:07 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[newblender]]></category>
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		<description><![CDATA[<p>Discover all of the hot new features and improvements of Blender 2.66<!-- --></p>]]>
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			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2013/02/final3.jpg" width="240" >
</p><p>Blender 2.66 is out! <a title="Download Blender" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blender.org/download/get-blender/" target="_blank">Download it now</a> if you haven&#8217;t already.</p>
<p>So what&#8217;s all the fuss about this new release anyway? Well besides a whole bunch of bug fixes, there&#8217;s also some pretty big features included&#8230;</p>
<p><a class="lightbox" title="Blender 2.66 Promo" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/final9.png"><img class="alignnone size-medium wp-image-8917" title="Blender 2.66 Promo" src="http://www.blenderguru.com/wp-content/uploads/2013/02/final9-580x1218.png" alt="" width="580" height="1218" ></a></p>
<p>Let&#8217;s take a look at each new feature in detail&#8230;</p>
<p> </p>
<h2>1. <a title="Cycles Hair Rendering Documentation" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Hair_Rendering" target="_blank">Cycles Hair Rendering</a></h2>
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<item><title>How to Render Hair with Cycles</title><link>http://feeds.feedblitz.com/~/38106461/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/header.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;How to quickly and easily render hair with Cycles&lt;/li&gt;
&lt;li&gt;The difference between the old and the new way of rendering hair&lt;/li&gt;
&lt;li&gt;A breakdown of the hair settings&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you&amp;#8217;ve been to the blender forums recently, you&amp;#8217;ll know that quite a few people are a buzz with new hair rendering feature of Cycles.&lt;/p&gt;
&lt;p&gt;On December 9 2012, &lt;a title=&quot;Cycles Strand Rendering&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~blenderartists.org/forum/showthread.php?274660-Cycles-Strand-Rendering&amp;amp;p=2256539&amp;amp;viewfull=1#post2256539&quot; target=&quot;_blank&quot;&gt;the first hair renders&lt;/a&gt; started appearing online, and since then it&amp;#8217;s grown from an experimental feature, into something stable. In fact, hair rendering will be included in the &lt;a title=&quot;Blender 2.66 release notes&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Cycles&quot; target=&quot;_blank&quot;&gt;next official Blender release: &lt;strong&gt;2.66&lt;/strong&gt;&lt;/a&gt;,&#xA0;which is due out in the next week &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;p&gt;So what better time to get into it?&lt;/p&gt;
&lt;p&gt;&lt;span id=&quot;more-8807&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;div id=&quot;attachment_8810&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Sintel rendered in Cycles&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/sintel_big.jpg&quot;&gt;&lt;img class=&quot;size-medium wp-image-8810 &quot; title=&quot;Sintel rendered in Cycles&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/sintel_big-580x678.jpg&quot; alt=&quot;&amp;quot;oo la la&amp;quot; said Sintel. Staring suggestively into the camera.&quot; width=&quot;580&quot; height=&quot;678&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;This tutorial covers the rendering of Hair only.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru_sintel_cycles_starter.blend&quot; class=&quot;woo-sc-button  green&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Starter File&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Sintel hair texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/sintel_hair_diff.jpg&quot; target=&quot;_blank&quot;&gt;Sintel hair texture&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Smoke on Black stock image&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.sxc.hu/photo/788872&quot; target=&quot;_blank&quot;&gt;Smoke stock image&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Text Version&lt;/h2&gt;
&lt;p&gt;Not a fan of videos? Here&amp;#8217;s the full text version:&lt;/p&gt;
&lt;h3&gt;Intro&lt;/h3&gt;
&lt;p&gt;This tutorial is all about taking a previously made model with hair, and making it work with Cycles.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;How to Render Hair In Cycles - Slide1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/Slide1.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8812 alignnone&quot; title=&quot;How to Render Hair In Cycles - Slide1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/Slide1-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Learning how to render hair has more uses than you may think. Whether you&amp;#8217;re an architect or a character animator, you&amp;#8217;ll probably be called upon to use strand rendering at some point.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Slide2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/Slide2.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8813 alignnone&quot; title=&quot;Slide2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/Slide2-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This phenomenal hair render was made with 3ds max. Can you top it?&lt;/p&gt;
&lt;div id=&quot;attachment_8814&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Brave in real life&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/final2.jpg&quot;&gt;&lt;img class=&quot;size-medium wp-image-8814 &quot; title=&quot;Brave in real life&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/final2-580x835.jpg&quot; alt=&quot;Perfect example of stunning hair, made with 3ds Max. Image Courtesy of Max Malyy.&quot; width=&quot;580&quot; height=&quot;835&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Image Courtesy of &lt;a title=&quot;Max Malyy&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~maksut.cgsociety.org/gallery/&quot; target=&quot;_blank&quot;&gt;Max Malyy&lt;/a&gt;.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Comparison of Old vs New&lt;/h3&gt;
&lt;p&gt;The old way of rendering strands entailed a lot of button pushing, certain lamps, fiddly textures and aligning of the planets to make it work.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Rendering hair with the blender internal renderer&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/Slide3.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8815 alignnone&quot; title=&quot;Rendering hair with the blender internal renderer&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/Slide3-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The new method is simpler, faster to set up and produces more realistic results.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Rendering strands with Cycles and Blender&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/Slide4.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8816 alignnone&quot; title=&quot;Rendering strands with Cycles and Blender&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/Slide4-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Hands On&lt;/h2&gt;
&lt;h3&gt;Particle settings&lt;/h3&gt;
&lt;p&gt;Kick open the starter file and you should see Sintel, posed and ready to render with only the hair needing materials:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Sintel wireframe&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/1.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8818 alignnone&quot; title=&quot;Sintel wireframe&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/1-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the hair selected, go to the particle panel and scroll down till you see the Cycles Hair Rendering settings:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8834&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/21.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;876&quot; /&gt;&lt;/p&gt;
&lt;p&gt;If you &lt;em&gt;don&amp;#8217;t&lt;/em&gt; see those options then:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Download &lt;a title=&quot;Latest Official Blender builds&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~builder.blender.org/download/&quot; target=&quot;_blank&quot;&gt;the latest build&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Go to the render settings and &lt;a title=&quot;Configuring Cycles to Render Hair&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/3.png&quot; target=&quot;_blank&quot;&gt;set the mode to CPU and Experimental&lt;/a&gt;.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The first thing we&amp;#8217;ll look at is the hair rendering modes:&lt;/p&gt;
&lt;div id=&quot;attachment_8833&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-8833&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/41.png&quot; alt=&quot;Don't be confused by the terminology, it's actually pretty easy to grasp.&quot; width=&quot;580&quot; height=&quot;380&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Don&amp;#8217;t be confused by the terminology, it&amp;#8217;s actually pretty easy to grasp&amp;#8230;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The modes on the left side are faster to render but lower quality, and the modes on right side are slower to render but higher quality:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Slide6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/Slide61.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8824&quot; title=&quot;Slide6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/Slide61-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If you aren&amp;#8217;t sure what to pick, stay with the default mode: &lt;strong&gt;True Normal&lt;/strong&gt;. It offers the best results for most scenes. Change modes depending on how close the camera is to your subject.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8832&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/51.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;205&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now lets move onto the next setting: &lt;strong&gt;Shape&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The shape setting defines how quickly or slowly the width of the hair strand will taper off:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Slide7&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/Slide7.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8823&quot; title=&quot;Slide7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/Slide7-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For human hair, you should use something in the negative value.&lt;/p&gt;
&lt;p&gt;We&amp;#8217;ll use &lt;strong&gt;-0.8&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8831&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/61.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;210&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Next are the &lt;strong&gt;Root&lt;/strong&gt; and &lt;strong&gt;Tip&lt;/strong&gt; values. These are quite simply the width of the hair at it&amp;#8217;s Root and Tip (duh).&lt;/p&gt;
&lt;p&gt;For some bizarre reason the default value for Root is 1, which will give you strands almost as big as Sintel&amp;#8217;s head. A more reasonable value for hair is &lt;strong&gt;0.002:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8830&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/71.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;212&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Leave Tip as 0, since we want the hair to taper down to 0 width.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Materials&lt;/h3&gt;
&lt;p&gt;Add a new Material and name it Hair. You may also wish to set the preview to Strand mode (and also let out a mighty hoorah for the introduction of preview capabilities).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8829&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/81.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;788&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Thankfully, you don&amp;#8217;t need to relearn materials for the sake of strands, since the strand&amp;#8217;s materials work the same as any other object in Cycles.&lt;/p&gt;
&lt;p&gt;Switch to the Node editor. To get hair shiny we&amp;#8217;ll add a &lt;strong&gt;Glossy shader&lt;/strong&gt; node and connect it to the default Diffuse shader, using a &lt;strong&gt;Mix node&lt;/strong&gt;. Set the values as shown:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8835&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/9.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;298&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now let&amp;#8217;s give the hair some color. We&amp;#8217;ll be using the hair texture that comes bundled with Sintel:&lt;/p&gt;
&lt;div id=&quot;attachment_8836&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/sintel_hair_diff.jpg&quot;&gt;&lt;img class=&quot;size-medium wp-image-8836 &quot; title=&quot;sintel_hair_diff&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/sintel_hair_diff-580x434.jpg&quot; alt=&quot;Hair Texture. Click to Download.&quot; width=&quot;580&quot; height=&quot;434&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Hair Texture (Click to Download)&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Add an &lt;strong&gt;Image texture node&lt;/strong&gt; and load in the hair texture, then connect it to the Diffuse Shader node:&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/02/10.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8837&quot; title=&quot;10&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/10-580x206.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;206&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You should now get this noisy mess:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8838&quot; title=&quot;sintel&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/sintel.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;503&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;#8230;but at least you can see that it&amp;#8217;s working &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Now to make her a red head.&lt;/p&gt;
&lt;p&gt;Add an &lt;strong&gt;RGB Curve&lt;/strong&gt;&#xA0;(which is another new feature!) between the Image texture and Diffuse Node. Click the R (red) channel and give it a slight hump:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-8839&quot; title=&quot;11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/11-580x314.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;314&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Finally, we&amp;#8217;ll give the hair some translucency so that light can pass through it.&lt;/p&gt;
&lt;p&gt;Add a &lt;strong&gt;Translucency node&lt;/strong&gt; and connect it to the RGB node:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-8840&quot; title=&quot;Translucency node&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/12-580x233.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;233&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Next add an &lt;strong&gt;Add Shader&lt;/strong&gt; node and connect it between the Translucent Node and the final Material node.&lt;/p&gt;
&lt;div id=&quot;attachment_8842&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-8842&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/13-580x201.png&quot; alt=&quot;Final Node Setup&quot; width=&quot;580&quot; height=&quot;201&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Final Node Setup&lt;/p&gt;&lt;/div&gt;
&lt;h2&gt;&lt;/h2&gt;
&lt;h2&gt;Finished!&lt;/h2&gt;
&lt;div id=&quot;attachment_8810&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-medium wp-image-8810&quot; title=&quot;Sintel rendered in Cycles&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/sintel_big-580x678.jpg&quot; alt=&quot;YEEAAAAAHHH&quot; width=&quot;580&quot; height=&quot;678&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;YEEAAAAAHHH&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;You should now have hair that would make a balding man&#xA0;weep.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Bonus Tip: Fading out the hair&lt;/h2&gt;
&lt;p&gt;In certain circumstances, it may be necessary to have the hair fade out. Generally this isn&amp;#8217;t good for human hair, but it&amp;#8217;s great for &lt;em&gt;fur&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. Using the node setup from above, add a &lt;strong&gt;Transparent node&lt;/strong&gt; and connect it with the output from the Add shader, using a &lt;strong&gt;Mix node&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8843&quot; title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/14.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;277&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Next add in a &lt;strong&gt;Hair Info&lt;/strong&gt; node and connect the &lt;strong&gt;Intercept output&lt;/strong&gt; to the &lt;strong&gt;Fac input&lt;/strong&gt; of the Mix shader:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8845&quot; title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/15.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;376&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The Intercept acts to alter the material along the length of the strand (&lt;a title=&quot;Cycles Hair Rendering&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Cycles/Hair#Hair_Info_Node&quot; target=&quot;_blank&quot;&gt;like this&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s a before and after from a different scene:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-8846&quot; title=&quot;combined&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/02/combined-580x566.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;566&quot; /&gt;&lt;/p&gt;
&lt;p&gt;And if that&amp;#8217;s a bit extreme, you can add a ColorRamp between the intercept and mix node for added customization.&lt;/p&gt;
&lt;p&gt;&lt;!--more--&gt;&lt;/p&gt;
&lt;p&gt;Hope this tutorial was useful!&lt;/p&gt;
&lt;p&gt;Create something cool from this tutorial? &lt;strong&gt;Post it in the comments below.&lt;/strong&gt;&lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/38106461/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Wed, 13 Feb 2013 13:40:53 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=8807</guid>
<category>FeedSplice by FeedBlitz</category>
</item>

<item>
<feedburner:origLink>http://www.blenderguru.com/new-competition-video-games/</feedburner:origLink>
		<title>New Competition: Video Games</title>
		<link>http://feeds.feedblitz.com/~/37673166/0/blenderguru~New-Competition-Video-Games/</link>
		<comments>http://feeds.feedblitz.com/~/37673166/0/blenderguru~New-Competition-Video-Games/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 12:17:07 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Instructions]]></category>
		<category><![CDATA[competition]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=8759</guid>
		<description><![CDATA[<p>Put on your nerd hats, it's time to delve into the world of video games :)<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37673166/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37673166/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37673166/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-scifi/&quot;&gt;New Competition: Scifi&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/sci-fi-competition-winners/&quot;&gt;Sci-fi Competition Winners&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2013/01/Team-Fortress.jpg" width="240" >
</p><p><a class="lightbox" title="Team Fortress Game Fan Art" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~forums.cgsociety.org/showthread.php?f=132&amp;t=836963"><img class="size-thumbnail wp-image-8761 alignright" title="Team Fortress Game Fan Art" src="http://www.blenderguru.com/wp-content/uploads/2013/01/Team-Fortress-192x192.jpg" alt="Created by Olivier Couston" width="192" height="192" ></a></p>
<p>As requested by fans of the <a title="BlenderGuru Facebook Group" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.facebook.com/blenderguru" target="_blank">Blender Guru Facebook group</a>&#8230; the theme for this blender competition is: <strong>Video Games</strong>.</p>
<p>Your image could be a homage to Mario, a remix of how you think Half Life should have ended or just an action moment from Call of Duty. The possibilities are limitless!</p>
<h2>Prize</h2>
<p>The winner will receive:</p>
<ul>
<li> $500 for a...</ul><p style="clear:left"><a href="http://feeds.feedblitz.com/~/37673166/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37673166/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37673166/0/blenderguru">
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&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37673166/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37673166/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37673166/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-scifi/&quot;&gt;New Competition: Scifi&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/sci-fi-competition-winners/&quot;&gt;Sci-fi Competition Winners&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</content:encoded>
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		<slash:comments>109</slash:comments></item>
<item><title>The Secrets of Realistic Texturing</title><link>http://feeds.feedblitz.com/~/37137921/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/banner_blenderguru.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The fundamentals of texturing&lt;/li&gt;
&lt;li&gt;How to use CrazyBump to generate texture maps&lt;/li&gt;
&lt;li&gt;How to make a realistic cobblestone material&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I realized that there aren&amp;#8217;t too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion. WHAT DO THEY MEAN!? &#xA0;Well in this tutorial I cover exactly that.&lt;/p&gt;
&lt;p&gt;We&amp;#8217;ll be creating our own versions of those texture types using a base image, then using those textures in Cycles to create a realistic cobblestone material.&lt;/p&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;div id=&quot;attachment_8693&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Cobblestone street by Andrew Price - Blender Guru&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/complete.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8693&quot; title=&quot;Cobblestone street by Andrew Price - Blender Guru&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/complete-580x326.png&quot; alt=&quot;This tutorial covers how to create the cobblestone street material.&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;This tutorial covers how to create the cobblestone street material.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru+-+Cobblestone+Street+Final.blend&quot; class=&quot;woo-sc-button  red large&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Finished .blend&lt;/span&gt;&lt;/a&gt;
&lt;p&gt;&lt;a title=&quot;Cobblestone texture&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.cgtextures.com/texview.php?id=38225&amp;amp;PHPSESSID=d7rcvrl2i4v700pm7iu5enr0n2&quot; target=&quot;_blank&quot;&gt;Download the texture used in this tutorial&lt;/a&gt;&lt;/p&gt;
&lt;h2&gt;Text Version&lt;/h2&gt;
&lt;p&gt;Not a fan of videos? No worries! Here&amp;#8217;s the text summary:&lt;/p&gt;
&lt;p&gt;Most people are taught that in order to texture something all you need is an image. However this gives boring, flat and very unrealistic results. It&amp;#8217;s essentially the same as printing off the texture onto a piece of paper and sticking it onto a wall:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Example of Poor Texturing&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/Slide2.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8689&quot; title=&quot;Example of Poor Texturing&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/Slide2-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The light doesn&amp;#8217;t interact with the bumps in the texture, nor the gloss. It&amp;#8217;s completely flat and unrealistic:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8714&quot; title=&quot;diffuse_only&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/diffuse_only.gif&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;A better method is to generate a normal map, specular map, occlusion map and displacement map.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Slide3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/Slide3.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8690&quot; title=&quot;Slide3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/Slide3-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This allows the light to interact with the bumps, gloss and displacement, resulting in a much more realistic material:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8715&quot; title=&quot;complete&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/complete.gif&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Very few artists can be bothered creating all of these, but it&amp;#8217;s the biggest thing that separates &lt;em&gt;realistic materials&lt;/em&gt; to &lt;em&gt;average materials&lt;/em&gt;.&lt;/p&gt;
&lt;h3&gt;&lt;/h3&gt;
&lt;h3&gt;Adding a basic texture in Blender&lt;/h3&gt;
&lt;p&gt;We&amp;#8217;ll start by adding a base color texture to a plane and setting up the lighting.&lt;/p&gt;
&lt;p&gt;1. Load the default scene in Blender and replace the cube with a plane.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;blender1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/blender1.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8682&quot; title=&quot;blender1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/blender1-580x368.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;368&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Change the default lamp into a Sun lamp, set the Energy to 10 and Size to 0.010. Rotate the sun so its shining along the surface of the plane:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;blender5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/blender5.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8687&quot; title=&quot;blender5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/blender5-580x282.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;282&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Go into Top View (Numpad 7), then edit mode and unwrap (U) the plane via Project from View (bounds).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;blender4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/blender4.png&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-8686&quot; title=&quot;blender4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/blender4.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;371&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Add a new material to the plane, and split the window to show the node editor:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;blender2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/blender2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8683&quot; title=&quot;blender2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/blender2-580x542.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;542&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Add an Image Texture node (Add&amp;gt;Texture&amp;gt;Image Texture) and load in the &lt;a title=&quot;FloorsRegular0105&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.cgtextures.com/texview.php?id=38225&amp;amp;PHPSESSID=1lv5kctcbgh7e4k6tf9sdfi0a6&quot; target=&quot;_blank&quot;&gt;FloorsRegular0105&lt;/a&gt;&#xA0;image (tiled), then connect it to the Diffuse Color input.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;blender3b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/blender3b.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8685&quot; title=&quot;blender3b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/blender3b-580x247.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;247&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;If you render it now you should see this:&lt;/p&gt;
&lt;div id=&quot;attachment_8688&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;blender6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/blender6.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8688&quot; title=&quot;blender6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/blender6-580x326.png&quot; alt=&quot;Just getting started...&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;How FLATtering&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;&lt;/h3&gt;
&lt;h3&gt;Using CrazyBump&lt;/h3&gt;
&lt;p&gt;For the next part of this tutorial we will be using a program called &lt;a title=&quot;CrazyBump&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.crazybump.com/&quot; target=&quot;_blank&quot;&gt;CrazyBump&lt;/a&gt;. It&amp;#8217;s not free but it does offer a full 30 day trial.&lt;/p&gt;
&lt;p&gt;CrazyBump is used for taking an image texture and easily generating a normal, displacement, specularity and occlusion maps from it. You don&amp;#8217;t &amp;#8220;need&amp;#8221; it, but it will save you hours of work from trying generate those maps yourself using Gimp or Photoshop.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. Once you&amp;#8217;ve downloaded and installed &lt;a title=&quot;CrazyBump&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.crazybump.com/&quot; target=&quot;_blank&quot;&gt;CrazyBump&lt;/a&gt;, click the &lt;strong&gt;Open&lt;/strong&gt; button in the bottom right hand corner of the main screen.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/1.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8675&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/1-580x434.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;434&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Locate and select the &lt;a title=&quot;FloorsRegular0105&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.cgtextures.com/texview.php?id=38225&amp;amp;PHPSESSID=1lv5kctcbgh7e4k6tf9sdfi0a6&quot; target=&quot;_blank&quot;&gt;FloorsRegular0105&lt;/a&gt; texture on your harddrive. After it loads it should ask you to select a shape. Click the one on the left:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;1b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/1b.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8676&quot; title=&quot;1b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/1b-580x435.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Once it loads you should be taken to a screen where you can adjust the Normal map. A Normal map is a special texture type that will create realistic bump maps.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Intensity&lt;/em&gt;: Adjusts the height of the bump&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Sharpen&lt;/em&gt;: Artifically sharpens the texture&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Noise Removal&lt;/em&gt;: Useful for removing excessive noise in the bump mapping.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Shape recognition&lt;/em&gt;: Changes how accurate it finds the shape. High values will give crisper edges.&lt;/p&gt;
&lt;p&gt;The parts highlighted Red are what I changed, but are optional. The settings will be entirely different depending on what image texture you&amp;#8217;re working with.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;3b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/3b.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8678&quot; title=&quot;3b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/3b-580x273.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;273&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Next click the &lt;strong&gt;Displacement&lt;/strong&gt;&#xA0;tab. This type of texture will be used to physically change the geometry of the plane.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Depth:&lt;/em&gt; Changes the height of the displacement.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Enhance Detail&lt;/em&gt;: Changes how much of texture will influence the map.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Soften&lt;/em&gt;: Blurs the texture slightly (use if displacement appears too jagged).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/4.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8679&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/4-580x435.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Next click the &lt;strong&gt;Occlusion&lt;/strong&gt; tab. This type of texture will be used to fake dark crevices.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Power&lt;/em&gt;: Changes the power of the Occlusion effect (lower is more).&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Enhance Detail&lt;/em&gt;: Changes how much of the texture shows through the map.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Lighten&lt;/em&gt;: Artificially lightens the map.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/5.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8680&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/5-580x435.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Next is &lt;strong&gt;Specularity&lt;/strong&gt;.&#xA0;This type of texture will change where the shader will be shiny (black=no shininess, white=full shininess)&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Slope Influence&lt;/em&gt;: Smooths the specularity shape to make the object appear round. Texture Influence: Changes how much texture shows through the specularity.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Enhance Detail&lt;/em&gt;: Sharpens the detail.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Noise&lt;/em&gt;: Generates noise over the map.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/6.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8681 alignnone&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/6-580x435.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. Once you&amp;#8217;re satisfied with everything, click the &lt;strong&gt;Save&lt;/strong&gt; icon then in the popup,&#xA0;&lt;strong&gt;Save All Textures&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/7.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8691&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/7-580x435.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. Choose a location on your hard drive to save the files and voila! The textures are generated and ready to use:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;8&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/8.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8692&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/8-580x264.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;264&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Adding a Specularity Map&lt;/h3&gt;
&lt;p&gt;1. Add a &lt;strong&gt;glossy shader&lt;/strong&gt; and set the &lt;strong&gt;roughness&lt;/strong&gt; to &lt;strong&gt;0.1&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/110.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8719&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/110-580x249.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;249&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Add a &lt;strong&gt;mix node&lt;/strong&gt; and connect it to the &lt;strong&gt;diffuse&lt;/strong&gt; and &lt;strong&gt;glossy shader&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8720&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/2-580x239.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;239&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Add an Image node and load in the Specularity map we created earlier.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/31.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8721&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/31-580x334.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;334&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Add a &lt;strong&gt;mix node&lt;/strong&gt;, connect it to the &lt;strong&gt;Image node&lt;/strong&gt; and the &lt;strong&gt;Fac input&lt;/strong&gt; of the &lt;strong&gt;Mix Shader&lt;/strong&gt;. Set the bottom input to &lt;strong&gt;black&lt;/strong&gt; and the &lt;strong&gt;Fac&lt;/strong&gt; amount to &lt;strong&gt;0.985&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/41.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8722&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/41-580x311.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;311&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Your material should now render like this:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/render5.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8725&quot; title=&quot;render5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/render5-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;&#xA0;Adding the Normal Map&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;Updated: 11th January 2013 to correct a previous error regarding inputs.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;1. With the plane selected, go to the node editor and add a &lt;strong&gt;new image texture node&lt;/strong&gt;. Click the &lt;strong&gt;Open&lt;/strong&gt; button and &lt;strong&gt;load&lt;/strong&gt; in the &lt;strong&gt;Normal map&lt;/strong&gt; texture we just created. Since it&amp;#8217;s a normal map, set the type to &lt;strong&gt;Non-Color Data&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/52.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8727&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/52-580x389.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;389&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Add a Normal Map node (Add&amp;gt;Vector&amp;gt;Normal Map) and connect it to the image texture node. Connect the output to both the Diffuse and Glossy shader &lt;strong&gt;Normal inputs&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;56&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/56.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8728&quot; title=&quot;56&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/56-580x383.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;383&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You should now have this:&lt;/p&gt;
&lt;div id=&quot;attachment_8729&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/render6.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8729&quot; title=&quot;render6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/render6-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Looking better already!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Adding a Displacement Map&lt;/h3&gt;
&lt;p&gt;1. Before we add the displacement map, we need to add more geometry to our plane. Go into edit mode, press&#xA0;&lt;strong&gt;W&lt;/strong&gt;&#xA0;then in the toolbar (T) set the&#xA0;&lt;strong&gt;Number of cuts&lt;/strong&gt;&#xA0;to&#xA0;&lt;strong&gt;30&lt;/strong&gt;&#xA0;(you&amp;#8217;ll need to type it in manually).&lt;/p&gt;
&lt;p&gt;&lt;img title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/13.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;387&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Next go to the modifier panel and add a subsurf modifier level 2, for even more&#xA0;vertices.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;14&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/14.png&quot;&gt;&lt;img title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/14-580x290.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;290&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Add a&#xA0;&lt;strong&gt;Displacement Modifier&lt;/strong&gt;&#xA0;directly beneath it and click&#xA0;&lt;strong&gt;New texture&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;15&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/15.png&quot;&gt;&lt;img title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/15-580x442.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;442&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Go to the texture panel and change the type to&#xA0;&lt;strong&gt;Displace&lt;/strong&gt;. Select&#xA0;&lt;strong&gt;Image&lt;/strong&gt;&#xA0;from the dropdown, then select the generated&#xA0;&lt;strong&gt;displacement map&lt;/strong&gt;&#xA0;we created earlier.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;16&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/16.png&quot;&gt;&lt;img title=&quot;16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/16-580x383.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;383&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5. Return to the modifier stacker and set the&#xA0;&lt;strong&gt;strength&lt;/strong&gt;&#xA0;to&#xA0;&lt;strong&gt;0.012&lt;/strong&gt;&#xA0;and the&#xA0;&lt;strong&gt;direction&lt;/strong&gt;&#xA0;to&#xA0;&lt;strong&gt;Z&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;17&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/17.png&quot;&gt;&lt;img title=&quot;17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/17-580x270.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Render now and you should have this:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;displace&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/displace.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8736&quot; title=&quot;displace&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/displace-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Adding the Occlusion map&lt;/h3&gt;
&lt;p&gt;Depending on the material, this is probably the least important of all the texture maps as it&amp;#8217;s very subtle. Still, it can help push your material closer to &amp;#8220;photorealism&amp;#8221; territory.&lt;/p&gt;
&lt;p&gt;1. Add an &lt;strong&gt;Image node&lt;/strong&gt; and load in the &lt;strong&gt;Occlusion&lt;/strong&gt; map we created earlier.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/71.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8730&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/71-580x319.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;319&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;2. Add a &lt;strong&gt;mix node&lt;/strong&gt; and drop it between the diffuse shader and the image texture. &lt;strong&gt;Connect&lt;/strong&gt; the &lt;strong&gt;occlusion&lt;/strong&gt; texture into the &lt;strong&gt;bottom input&lt;/strong&gt; and the &lt;strong&gt;diffuse&lt;/strong&gt; texture into the &lt;strong&gt;top input&lt;/strong&gt;. Set the blend type to &lt;strong&gt;Multiply&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;8&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/81.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8731&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/81-580x316.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;316&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Your final render should now look like this:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;render8&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/render8.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8734&quot; title=&quot;render8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/render8-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Final material node setup:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;final&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2013/01/final.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8735&quot; title=&quot;final&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2013/01/final-580x313.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;313&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Hope you enjoyed this tutorial!&lt;/p&gt;
&lt;p&gt;Create something cool? &lt;strong&gt;Post in the comments below&lt;/strong&gt; &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/37137921/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Thu, 10 Jan 2013 14:19:37 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=8674</guid>
<category>FeedSplice by FeedBlitz</category>
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<feedburner:origLink>http://www.blenderguru.com/top-20-blender-artworks-from-2012/</feedburner:origLink>
		<title>Top 20 Blender Artworks from 2012</title>
		<link>http://feeds.feedblitz.com/~/37253002/0/blenderguru~Top-Blender-Artworks-from/</link>
		<comments>http://feeds.feedblitz.com/~/37253002/0/blenderguru~Top-Blender-Artworks-from/#comments</comments>
		<pubDate>Sun, 30 Dec 2012 15:20:06 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[list]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=8615</guid>
		<description><![CDATA[<p>A roundup of the best blender artworks of the year.<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253002/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253002/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253002/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/3-years-of-blender-guru/&quot;&gt;3 Years of Blender Guru!&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/5-incredible-vfx-works/&quot;&gt;5 incredible VFX works&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/3-massive-features-of-2-66/&quot;&gt;3 Massive Features of Blender 2.66 and How To Use Them&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2012/12/theLuthier.jpg" width="240" >
</p><p>Congratulations everyone! Despite grim predictions we actually made it through the year 2012. On the off chance any of you want to buy a 20 year supply of bottled water and shelter supplies, hit me up.</p>
<p>In other news, the Blender community really came through this year! There were some absolutely stellar artworks posted all over the...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/37253002/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37253002/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37253002/0/blenderguru">
</p>]]>
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<feedburner:origLink>http://www.blenderguru.com/2012-christmas-competition-results/</feedburner:origLink>
		<title>2012 Christmas Competition &#8211; Results</title>
		<link>http://feeds.feedblitz.com/~/37253003/0/blenderguru~Christmas-Competition-Results/</link>
		<comments>http://feeds.feedblitz.com/~/37253003/0/blenderguru~Christmas-Competition-Results/#comments</comments>
		<pubDate>Mon, 24 Dec 2012 09:49:40 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Winners]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[competition]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=8384</guid>
		<description><![CDATA[<p>Find out who won this year's Christmas competition...<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253003/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253003/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253003/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/sci-fi-competition-winners/&quot;&gt;Sci-fi Competition Winners&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/blender-photorealism-competition-results/&quot;&gt;Photorealism Competition Results&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2012/12/thehood.png" width="240" >
</p><p><a title="Christmas Competition Results" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/2011-christmas-competition-results/" target="_blank">Last year&#8217;s Christmas competition</a> saw a huge amount of entries, and this year&#8217;s is no different!</p>
<p><strong>198 artists</strong> entered into the competition. Which is quite a feat seeing as I gave you less than 3 weeks to complete it!</p>
<p>Let&#8217;s get into it&#8230;</p>
<h2>All Entries</h2><a href='http://www.blenderguru.com/2012-christmas-competition-results/_tk_-4/' title='_TK_'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/TK_-192x192.jpg" class="attachment-thumbnail" alt="_TK_" title="_TK_" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/zeroandx/' title='Zeroandx'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Zeroandx-192x192.png" class="attachment-thumbnail" alt="Zeroandx" title="Zeroandx" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/zagony-4/' title='zagony'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/zagony-192x192.png" class="attachment-thumbnail" alt="zagony" title="zagony" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/yuvalmoalem/' title='YuvalMoalem'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/YuvalMoalem-192x192.png" class="attachment-thumbnail" alt="YuvalMoalem" title="YuvalMoalem" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/yg3d-4/' title='yg3D'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/yg3D-192x192.png" class="attachment-thumbnail" alt="yg3D" title="yg3D" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/wilco101/' title='wilco101'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/wilco101-192x192.jpg" class="attachment-thumbnail" alt="wilco101" title="wilco101" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/wereduck-4/' title='Wereduck'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Wereduck-192x192.jpg" class="attachment-thumbnail" alt="Wereduck" title="Wereduck" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/vrud/' title='Vrud'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Vrud-192x192.jpg" class="attachment-thumbnail" alt="Vrud" title="Vrud" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/vllano-2/' title='vllano'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/vllano-192x192.png" class="attachment-thumbnail" alt="vllano" title="vllano" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/vinfisher_0089/' title='vinfisher_0089'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/vinfisher_0089-192x192.jpg" class="attachment-thumbnail" alt="vinfisher_0089" title="vinfisher_0089" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/udhavs/' title='udhavs'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/udhavs-192x192.png" class="attachment-thumbnail" alt="udhavs" title="udhavs" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/torogadude9494/' title='torogadude9494'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/torogadude9494-192x192.png" class="attachment-thumbnail" alt="torogadude9494" title="torogadude9494" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tomas-jelinek/' title='tomas.jelinek'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/tomas.jelinek-192x192.png" class="attachment-thumbnail" alt="tomas.jelinek" title="tomas.jelinek" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tnext54/' title='Tnext54'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Tnext54-192x192.jpg" class="attachment-thumbnail" alt="Tnext54" title="Tnext54" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tititi/' title='tititi'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/tititi-192x192.jpg" class="attachment-thumbnail" alt="tititi" title="tititi" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/time42/' title='Time42'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Time42-192x192.jpg" class="attachment-thumbnail" alt="Time42" title="Time42" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tigerheart-5/' title='tigerheart'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/tigerheart-192x192.jpg" class="attachment-thumbnail" alt="tigerheart" title="tigerheart" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tido/' title='tido'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/tido-192x192.png" class="attachment-thumbnail" alt="tido" title="tido" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/thomas-brow-2/' title='thomas brow'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/thomas-brow-192x192.png" class="attachment-thumbnail" alt="thomas brow" title="thomas brow" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/thesupermonkey/' title='thesupermonkey'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/thesupermonkey-192x192.png" class="attachment-thumbnail" alt="thesupermonkey" title="thesupermonkey" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/thehood-2/' title='thehood'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/thehood-192x192.png" class="attachment-thumbnail" alt="Created by thehood" title="thehood" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/thedolfin/' title='THEDOLFIN'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/THEDOLFIN-192x192.jpg" class="attachment-thumbnail" alt="THEDOLFIN" title="THEDOLFIN" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/the-jack/' title='The.Jack'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/The.Jack_-192x192.png" class="attachment-thumbnail" alt="The.Jack" title="The.Jack" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/thatimster/' title='Thatimster'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Thatimster-192x192.png" class="attachment-thumbnail" alt="Thatimster" title="Thatimster" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/thalia-brunner-3/' title='Thalia Brunner'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Thalia-Brunner-192x192.jpg" class="attachment-thumbnail" alt="Thalia Brunner" title="Thalia Brunner" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tha177c/' title='tha177c'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/tha177c-192x192.png" class="attachment-thumbnail" alt="tha177c" title="tha177c" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/techtyro/' title='TechTyro'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/TechTyro-192x192.jpg" class="attachment-thumbnail" alt="TechTyro" title="TechTyro" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tcb5000-3/' title='tcb5000'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/tcb5000-192x192.png" class="attachment-thumbnail" alt="tcb5000" title="tcb5000" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/tbritten/' title='TBritten'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/TBritten-192x192.png" class="attachment-thumbnail" alt="TBritten" title="TBritten" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/t-m/' title='T.M.'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/T.M.-192x192.png" class="attachment-thumbnail" alt="T.M." title="T.M." ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/s_antrod/' title='s_antrod'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/s_antrod-192x192.png" class="attachment-thumbnail" alt="s_antrod" title="s_antrod" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/svens/' title='svens'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/svens-192x192.jpg" class="attachment-thumbnail" alt="svens" title="svens" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/stonemotmot/' title='Stonemotmot'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Stonemotmot-192x192.png" class="attachment-thumbnail" alt="Stonemotmot" title="Stonemotmot" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/stevenandrew/' title='Stevenandrew'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Stevenandrew-192x192.jpg" class="attachment-thumbnail" alt="Stevenandrew" title="Stevenandrew" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/starduster/' title='Starduster'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/Starduster-192x192.jpg" class="attachment-thumbnail" alt="Starduster" title="Starduster" ></a>
<a href='http://www.blenderguru.com/2012-christmas-competition-results/sschenk-2/' title='sschenk'><img width="192" height="192" src="http://www.blenderguru.com/wp-content/uploads/2012/12/sschenk-192x192.jpg" class="attachment-thumbnail" alt="sschenk" title="sschenk" ></a>
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<item><title>Introduction to Anisotropic Shading</title><link>http://feeds.feedblitz.com/~/36592126/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/bg_banner.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What Anisotropy is&lt;/li&gt;
&lt;li&gt;When to use it&lt;/li&gt;
&lt;li&gt;How to use it to create a realistic saucepan&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you&amp;#8217;ve heard the term &lt;em&gt;&amp;#8220;Anisotropic&amp;#8221;&lt;/em&gt; thrown around the blender community recently, it&amp;#8217;s because the last release (2.65) included a new shader called&#xA0;Anisotropy.&lt;/p&gt;
&lt;p&gt;This new shader&#xA0;allows you to create some complex materials like brushed metal, vinyl, saucepans, kitchen sinks and other materials which have been sanded.&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s kinda like the glossy shader but nerdier.&lt;/p&gt;
&lt;p&gt;In this tutorial I&amp;#8217;ll be giving you some in-depth information on what it is, when it should be used and how to use it.&lt;/p&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Anisotropic Shading in Blender&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/final.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8376&quot; title=&quot;Anisotropic Shading in Blender&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/final-580x326.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Download the HDR kitchen lighting probe used in the tutorial &lt;a title=&quot;HDR Lighting Probes&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.pauldebevec.com/Probes/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h2&gt;Text Summary&lt;/h2&gt;
&lt;p&gt;Not a fan of videos? I&amp;#8217;ve summed up the tutorial into this easy to read text version:&lt;/p&gt;
&lt;h3&gt;What is Anisotropy?&lt;/h3&gt;
&lt;div id=&quot;attachment_8349&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.flickr.com/photos/kjgarbutt/5879906453/&quot;&gt;&lt;img class=&quot;size-medium wp-image-8349&quot; title=&quot;Anisotropy example&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/5879906453_8c6a50239d_o-580x435.jpg&quot; alt=&quot;Photo by Kurtis&#xA0;Garbutt&quot; width=&quot;580&quot; height=&quot;435&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;A real world example of Radial Anisotropy. Photo by Kurtis&#xA0;Garbutt&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;Anisotropy is similar to a glossy shader, only it pulls the reflection in a certain direction:&lt;/p&gt;
&lt;div id=&quot;attachment_8358&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Anisotropy Shader2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/Anisotropy-Shader2.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8358&quot; title=&quot;Anisotropy Shader2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/Anisotropy-Shader2-580x249.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;249&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Comparison of a glossy shader and a (linear) Anisotropic Shader&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Take this example:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Anisotropy Example&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/screenshot1.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8372&quot; title=&quot;Anisotropy Example&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/screenshot1-580x188.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;188&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Viewed from the side, the reflection is stretched sideways.&lt;/p&gt;
&lt;p&gt;But when viewed 90 degrees to the right, it creates a very different reflection:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;screenshot2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/screenshot2.jpg&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8373&quot; title=&quot;screenshot2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/screenshot2-580x188.jpg&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;188&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;So Anisotropy allows us to (finally) create materials like; brushed metal, CDs, vinyl, fry pan bases, kitchen sinks etc.&lt;/p&gt;
&lt;div id=&quot;attachment_8356&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.sxc.hu/photo/832646&quot;&gt;&lt;img class=&quot;size-medium wp-image-8356&quot; title=&quot;Brushed Metal&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/832646_11950666-580x377.jpg&quot; alt=&quot;Photo by Guido Muermann&quot; width=&quot;580&quot; height=&quot;377&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Brushed metal. A real world example of&#xA0;Linear Anisotropy. Photo by Guido Muermann&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;&lt;/h3&gt;
&lt;h3&gt;Using the Anisotropy Shader&lt;/h3&gt;
&lt;p&gt;For this example we will be applying both linear and radial Anisotropic shading to a saucepan. Modelling the saucepan isn&amp;#8217;t really part of the core lesson of this tutorial, so I won&amp;#8217;t write it out, however it&amp;#8217;s covered in the video version at the top of the page.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/1.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8359&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/1-580x309.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;309&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;With the saucepan selected add a new material, and from the shader dropdown, select Anisotropic BSDF.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/5.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8363&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/5-580x404.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;404&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Go to the node editor and you should see the Anisotropic Node. Here&amp;#8217;s a brief description of what each setting does:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8377&quot; title=&quot;Blender Anisotropy Node&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/description1.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;322&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Set the Roughness to 0.05 and the Anisotropy to 0.95.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-8368&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/6-580x305.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;305&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;The saucepan should now look like this:&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-8369&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/7-580x293.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;293&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Pretty easy right? Well the base is finished, but technically the walls aren&amp;#8217;t correct yet as it&amp;#8217;s using the default radial anisotropy when it should be using linear.&lt;/p&gt;
&lt;h3&gt;Creating Linear Anisotropy&lt;/h3&gt;
&lt;p&gt;So we need to make another material and only assign it to the walls.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-medium wp-image-8370&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/8-580x305.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;305&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Linear shading needs UV coordinates to know which direction the light should stretch. So before we can continue, we need to UV unwrap the saucepan.&lt;/p&gt;
&lt;p&gt;In front view select all the vertices, press U and select Cylinder Projection.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8360&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/2-580x307.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;307&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Then select the base of the saucepan and from top view, press U and select Project from View (Bounds).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/3.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8361&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/3-580x345.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;345&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;If you look at the UV view you should now see this:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/4.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8362&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/4-580x370.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;370&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The anisotropy will stretch the light&#xA0;&lt;em&gt;vertically&lt;/em&gt; along the UV coordinates&lt;em&gt;.&lt;/em&gt;&#xA0;So if you&amp;#8217;re using this tutorial for another purpose, make sure to rotate the uv coordinates according to which way you want the light to stretch.&lt;/p&gt;
&lt;p&gt;Now that you&amp;#8217;ve UV unwrapped it, go back to the Node Editor (making sure the Linear material is selected) and add a &lt;strong&gt;Tangent node&lt;/strong&gt; (Input&amp;gt;Tangent). Set the type to UV Map and select the name from the drop down box:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;9&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/9.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8374&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/9-580x219.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;219&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;testrender&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/testrender.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8375&quot; title=&quot;testrender&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/testrender-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8376&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;final&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/12/final.jpg&quot;&gt;&lt;img class=&quot;size-medium wp-image-8376&quot; title=&quot;final&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/12/final-580x326.jpg&quot; alt=&quot;Finished!&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Throw it in a scene and you&amp;#8217;re finished!&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;I hope you enjoyed this tutorial! If you create something cool, &lt;strong&gt;post it in the comments below&lt;/strong&gt; &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/36592126/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Thu, 20 Dec 2012 15:13:50 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=8342</guid>
<category>FeedSplice by FeedBlitz</category>
</item>

<item>
<feedburner:origLink>http://www.blenderguru.com/new-competition-christmas-2012/</feedburner:origLink>
		<title>New Competition: Christmas 2012</title>
		<link>http://feeds.feedblitz.com/~/37253004/0/blenderguru~New-Competition-Christmas/</link>
		<comments>http://feeds.feedblitz.com/~/37253004/0/blenderguru~New-Competition-Christmas/#comments</comments>
		<pubDate>Tue, 04 Dec 2012 09:32:24 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Instructions]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[competition]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=8302</guid>
		<description><![CDATA[<p>Start yer blenders! The 2012 annual Christmas competition is here!<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253004/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253004/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253004/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-scifi/&quot;&gt;New Competition: Scifi&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/sci-fi-competition-winners/&quot;&gt;Sci-fi Competition Winners&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2011/12/eisklotz.jpg" width="240" >
</p><p><a class="lightbox" title="eisklotz" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2011/12/eisklotz.jpg"><img class="alignright size-thumbnail wp-image-5084" title="eisklotz" src="http://www.blenderguru.com/wp-content/uploads/2011/12/eisklotz-150x150.jpg" alt="" width="150" height="150" ></a>It&#8217;s almost the end of the year, so it&#8217;s time for another Blender Guru Christmas competition!</p>
<p><a title="Christmas Competition Results" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/2011-christmas-competition-results/" target="_blank">Last year&#8217;s</a> was a big success, so I can&#8217;t wait to see what comes out of this year&#8217;s competition.</p>
<p>The theme is simple: Create a Christmas themed image using Blender. The best image wins <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' > </p>
<h2>Prize</h2>
<p>The winner will...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/37253004/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37253004/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37253004/0/blenderguru">
</p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253004/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253004/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253004/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/new-competition-scifi/&quot;&gt;New Competition: Scifi&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/sci-fi-competition-winners/&quot;&gt;Sci-fi Competition Winners&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</content:encoded>
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		<slash:comments>81</slash:comments></item>
<item>
<feedburner:origLink>http://www.blenderguru.com/open-movie-remix-competition-results/</feedburner:origLink>
		<title>&#8216;Open Movie Remix&#8217; Competition Results</title>
		<link>http://feeds.feedblitz.com/~/37253005/0/blenderguru~Open-Movie-Remix-Competition-Results/</link>
		<comments>http://feeds.feedblitz.com/~/37253005/0/blenderguru~Open-Movie-Remix-Competition-Results/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 05:16:45 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Winners]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[winners]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=8231</guid>
		<description><![CDATA[<p>Find out which artists remixed the Open Movie's the best :)<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253005/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253005/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253005/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/sci-fi-competition-winners/&quot;&gt;Sci-fi Competition Winners&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/video-game-competition-winner/&quot;&gt;Video Game Competition &amp;#8211; Winner&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/blender-photorealism-competition-results/&quot;&gt;Photorealism Competition Results&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2012/11/amogh.jpg" width="240" >
</p><p>It&#8217;s been 5 weeks since the Open Movie Remix Competition was released and since then, <strong>39 artists</strong> have submitted their entries.</p>
<p>The rules were simple, take any of the elements from the Blender Open Movies and use them to create a new concept. Sadly, many users experienced difficulty finding the open movie assets online, but for the few...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/37253005/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37253005/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37253005/0/blenderguru">
</p>]]>
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		<slash:comments>26</slash:comments></item>
<item><title>How to Make Sparks</title><link>http://feeds.feedblitz.com/~/36356795/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/bg_banner_sparks3.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;How to create realistic sparks using Cycles&lt;/li&gt;
&lt;li&gt;How to use the new particle info node&lt;/li&gt;
&lt;li&gt;How to create motion blur&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&amp;#8217;ve always been fascinated with the beauty of sparks, and have wanted to create them for a while, but the results were always disappointing. This was mainly due to their being no way to&#xA0;change the color or opacity of the sparks throughout the animation.&lt;/p&gt;
&lt;p&gt;However, the &lt;a title=&quot;Particle Info Node&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~code.blender.org/index.php/2012/05/particle-info-node/&quot; target=&quot;_blank&quot;&gt;particle info node&lt;/a&gt;&#xA0;recently came to Blender and saved the day! We can now finally delve in to creating some satisfying sparks &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;p&gt;Here&amp;#8217;s what we&amp;#8217;ll make:&lt;/p&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;p&gt;&lt;img class=&quot;size-full wp-image-8191  alignnone&quot; title=&quot;animated_gif2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/animated_gif2.gif&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Plus, a bonus slow mo version:&lt;/p&gt;
&lt;p&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/MGRhJf0xdE8&quot; frameborder=&quot;0&quot; width=&quot;580&quot; height=&quot;326&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru-Sparks-Final.blend&quot; class=&quot;woo-sc-button  red&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Finished .blend&lt;/span&gt;&lt;/a&gt;
&lt;h2&gt;Reference Videos&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a title=&quot;Slow Motion Sparks&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.youtube.com/watch?v=I1z2R2PkJdE&quot; target=&quot;_blank&quot;&gt;Slow Motion Sparks&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;High Voltage Sparks Slo Mo&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.youtube.com/watch?v=68N808DRva4&quot; target=&quot;_blank&quot;&gt;High Voltage Sparks Slo Mo&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a title=&quot;Steel Wool Poi&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/gKSAcO3yPdU&quot; target=&quot;_blank&quot;&gt;Steel Wool Poi&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Text Version&lt;/h2&gt;
&lt;p&gt;Not a fan of video tutorials? Not a problem. I&amp;#8217;ve typed out the whole tutorial so that you can scroll past the stuff you know and skip to the good bits. (&lt;a title=&quot;Italian Translation&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~oranjuice.org/mainsite/index.php/gafica-3d/blender-3d/tutorial19/118-come-fare-scintille-con-blender-3d.html&quot; target=&quot;_blank&quot;&gt;Italian Translation&lt;/a&gt;)&lt;/p&gt;
&lt;h3&gt;Creating the spark emitter&lt;/h3&gt;
&lt;p&gt;1. Delete the default cube and lamp, and add a Cylinder.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;size-medium wp-image-8196 alignnone&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/110-580x426.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;426&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. Go to side view (Numpad 3) and rotate the cylinder by 90 degrees.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;size-medium wp-image-8195 alignnone&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/28-580x405.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;405&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Go into edit mode and from the front view (Numpad 1) select 3/4 of the mesh as pictured, then press delete.&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;size-medium wp-image-8197 alignnone&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/310-580x487.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;487&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;You should now have a quarter cylinder like this:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/410.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8198&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/410-580x410.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;410&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. Scale it down along the Y axis to make it thinner, then scale the whole thing as pictured:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/58.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8199&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/58-580x379.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;379&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Creating the sparks&lt;/h3&gt;
&lt;p&gt;5. With the cylinder still selected, add a new particle system and set the settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/62.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8200&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/62-580x271.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;271&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6. Set the normal amount to 10, and random to 5, to shoot the sparks in every which way.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/71.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8201&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/71-580x289.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;289&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7. For even more randomness, add a subsurf modifier above the particle system so the cylinder shape isn&amp;#8217;t so visible in the particles:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;8&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/81.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8203&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/81-580x259.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;259&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8. We need a floor, so add a plane and scale it up to be the size of the grid floor.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;9&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/91.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8202&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/91-580x255.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;255&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;9. To make the sparks bounce off the floor, go to the collision settings and change the Damping and Friction as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;10b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/10b.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8204&quot; title=&quot;10b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/10b-580x286.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;286&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;10. Add an icoshere and place it somewhere below the floor. This will actually be what each particle looks like.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;11&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/111.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8205&quot; title=&quot;11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/111-580x375.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;375&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;11. Select the particle emitter, go to the particle render settings and set it to use the icosphere as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;12&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/121.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8206&quot; title=&quot;12&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/121-580x354.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;354&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Making the Sparks change color over time&lt;/h3&gt;
&lt;p&gt;12. Since the particle system is using the icosphere to render it, the spark material must be applied to the icosphere.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;13&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/132.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8207&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/132-580x354.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;354&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;13. Switch to the Node Editor coz it&amp;#8217;s about to get advanced and we need more control.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;14&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/141.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8208&quot; title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/141-580x345.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;345&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;14. Press Shift+A and add a Particle Info node (new feature!).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;15&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/151.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8210&quot; title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/151-580x282.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;282&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Particle Info node is a wonderful addition to blender that allows you to change a particle&amp;#8217;s material according to a particle system&amp;#8217;s velocity, lifetime and age etc. This allows us to (finally) be able to make particles fade out, as you&amp;#8217;ll soon see&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;16&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/161.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8211&quot; title=&quot;16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/161-580x257.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;257&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;15. Add a Math node (Add&amp;gt;Convertor&amp;gt;Math) and set the type to Divide, then connect it to the Age and Lifetime outputs as shown:&lt;/p&gt;
&lt;div id=&quot;attachment_8212&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;17&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/171.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8212&quot; title=&quot;17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/171-580x308.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;308&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;This confusing looking setup basically takes the particles Age and Divides it by it&amp;#8217;s Lifetime, allowing us to change it&amp;#8217;s material based on how long it&amp;#8217;s been alive. If you&amp;#8217;re confused, it&amp;#8217;ll make sense soon&amp;#8230;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;16. Add a ColorRamp node (Add&amp;gt;Convertor&amp;gt;ColorRamp) and connect as shown:&lt;/p&gt;
&lt;div id=&quot;attachment_8213&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;18&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/181.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8213&quot; title=&quot;18&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/181-580x211.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;211&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;This Color Ramp will now act as the color of the particles. The left side will be the color at the particles birth, and the right side will be the color at it&amp;#8217;s death.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;17. When sparks are born they are white/yellow hot and slowly cool to a red color before dying. So change the Color Ramp node to match that:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;19&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/191.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8214&quot; title=&quot;19&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/191-580x162.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;162&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Give it a render to see if our ploy worked:&lt;/p&gt;
&lt;div id=&quot;attachment_8219&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;no-fade&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/no-fade.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8219&quot; title=&quot;no-fade&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/no-fade-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Great success! The particles start white hot, but turn red as they die.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Making the Sparks Fade Out&lt;/h3&gt;
&lt;p&gt;Next we&amp;#8217;ll make the sparks fade out. This will be accomplished by blending the emission shader with a transparent shader.&lt;/p&gt;
&lt;p&gt;18. Add a transparent shader:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;21&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/212.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8216&quot; title=&quot;21&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/212-580x179.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;179&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;19. Add a Mix Shader node and position and connect it to the Math node and two shaders as pictured:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;22&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/221.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8217&quot; title=&quot;22&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/221-580x169.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;169&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8218&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;23&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/231.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8218&quot; title=&quot;23&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/231-580x326.png&quot; alt=&quot;Success! It's not very noticeable, but the particles now fade out as they die. This will  make for a much smoother animation.&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Success! It&amp;#8217;s not very noticeable, but the particles now fade out as they die. This makes for a much smoother animation.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;h3&gt;Adding Motion Blur&lt;/h3&gt;
&lt;p&gt;A new feature &lt;a title=&quot;Blender Latest Build&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~builder.blender.org/download/&quot; target=&quot;_blank&quot;&gt;available in trunk&lt;/a&gt; is Motion Blur for Cycles. Applying it to this scene will give the sparks that familiar &lt;a title=&quot;Sparks trail photo&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~1.bp.blogspot.com/_mLv-KWFqzEU/TOoJBVb7NJI/AAAAAAAAABk/cj44CcZq6v8/s1600/sparks%2525205.jpg&quot; target=&quot;_blank&quot;&gt;trailing&lt;/a&gt; look. Let&amp;#8217;s try it out&amp;#8230;&lt;/p&gt;
&lt;p&gt;20. Go to the render panel and enable Motion Blur with a shutter speed of 0.7. &lt;del&gt;Motion blur is currently only supported in CPU.&lt;/del&gt; Update! Motion blur now works in GPU as well! Available in any release after&#xA0;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://twitter.com/dingto/status/273959890995802112&quot; target=&quot;_blank&quot;&gt;revision 52645&lt;/a&gt;&#xA0;(&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~builder.blender.org/download/&quot; target=&quot;_blank&quot;&gt;download latest build here&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;&lt;img class=&quot;alignnone size-full wp-image-8220&quot; title=&quot;24&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/241.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;494&quot; /&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8222&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;final-withpostprocessing&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/final-withpostprocessing.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8222&quot; title=&quot;final-withpostprocessing&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/final-withpostprocessing-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Finished!&lt;/p&gt;&lt;/div&gt;
&lt;div id=&quot;attachment_8191&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;img class=&quot;size-full wp-image-8191&quot; title=&quot;animated_gif2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/animated_gif2.gif&quot; alt=&quot;IT SPINNIN'&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Serving suggestion: Add a circular saw for some sweet particle bounces.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;&lt;span id=&quot;more-8189&quot;&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Hope you enjoyed the tutorial!&lt;/p&gt;
&lt;p&gt;Creating something cool using this tutorial? &lt;strong&gt;Post it in the comments below.&lt;/strong&gt;&lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/36356795/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Wed, 28 Nov 2012 13:56:11 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=8189</guid>
<category>FeedSplice by FeedBlitz</category>
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<feedburner:origLink>http://www.blenderguru.com/4-easy-ways-to-speed-up-cycles/</feedburner:origLink>
		<title>4 Easy Ways to Speed Up Cycles</title>
		<link>http://feeds.feedblitz.com/~/37253006/0/blenderguru~Easy-Ways-to-Speed-Up-Cycles/</link>
		<comments>http://feeds.feedblitz.com/~/37253006/0/blenderguru~Easy-Ways-to-Speed-Up-Cycles/#comments</comments>
		<pubDate>Tue, 20 Nov 2012 14:07:32 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
		<category><![CDATA[Lists]]></category>
		<category><![CDATA[cycles]]></category>
		<category><![CDATA[rendering]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=8133</guid>
		<description><![CDATA[<p>Discover how to quickly speed up rendering in Cycles using these easy, tried and true methods.<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253006/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253006/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253006/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/3-massive-features-of-2-66/&quot;&gt;3 Massive Features of Blender 2.66 and How To Use Them&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/how-to-make-a-successful-portfolio-or-demoreel/&quot;&gt;How to Make a Successful Portfolio or Demoreel&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/achieving-photorealism-in-blender/&quot;&gt;Achieving Photorealism in Blender&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</description>
			<content:encoded><![CDATA[<p><p style="float:right; margin:0 0 10px 15px; width:240px;">
<img src="http://www.blenderguru.com/wp-content/uploads/2012/11/banner1.jpg" width="240" >
</p><p><img class="alignright size-full wp-image-8172" title="banner_small" src="http://www.blenderguru.com/wp-content/uploads/2012/11/banner_small.jpg" alt="" width="200" height="200" >Did you know that the Blender Internal render engine has been discontinued?</p>
<p>*gasp!*</p>
<p>I know. Apparently the decision was made <a href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://twitter.com/dingto/status/268655993020350464" target="_blank"><em>2 years ago</em></a> that the Internal Render Engine development would cease, and be focused on Cycles instead.</p>
<p>For some reason this news was never broadcast to the community, so I&#8217;m doing it right now.</p>
<p>What does this...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/37253006/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37253006/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37253006/0/blenderguru">
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&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253006/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253006/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253006/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&lt;h3 style=&quot;clear:left;padding-top:10px&quot;&gt;Related Stories&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/3-massive-features-of-2-66/&quot;&gt;3 Massive Features of Blender 2.66 and How To Use Them&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/how-to-make-a-successful-portfolio-or-demoreel/&quot;&gt;How to Make a Successful Portfolio or Demoreel&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&quot;http://www.blenderguru.com/achieving-photorealism-in-blender/&quot;&gt;Achieving Photorealism in Blender&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&amp;#160;&lt;/div&gt;</content:encoded>
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		<slash:comments>277</slash:comments></item>
<item><title>How to Create a Professional Logo Animation</title><link>http://feeds.feedblitz.com/~/36356797/0/blenderguru</link><description>&lt;div style=&quot;clear:left&quot;&gt;&lt;p style=&quot;float:right; margin:0 0 10px 15px; width:240px;&quot;&gt;
		&lt;img src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/banner.jpg&quot; width=&quot;240&quot; /&gt;
		&lt;/p&gt;&lt;p&gt;In this tutorial you will discover:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;The Secrets behind making a good logo animation&lt;/li&gt;
&lt;li&gt;How to make metallic, brushed metal text&lt;/li&gt;
&lt;li&gt;How to create a shiny gemstone&lt;/li&gt;
&lt;li&gt;How to create a blurry particle background&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Finished Result&lt;/h2&gt;
&lt;p&gt;&lt;iframe src=&quot;http://www.youtube.com/embed/liN0GrEZ5g4&quot; frameborder=&quot;0&quot; width=&quot;580&quot; height=&quot;326&quot;&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~https://s3.amazonaws.com/ezs3ac34a26aa3f5ce6650303da779cb7c9b/BlenderGuru-LogoAnimation-Finished.blend&quot; class=&quot;woo-sc-button  red&quot; &gt;&lt;span class=&quot;woo-download&quot;&gt;Download the Finished .blend&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It used to be that only big name movie companies could afford logo animations, but now that every man and his dog owns a youtube channel they&amp;#8217;re becoming somewhat common. Throwing some bevel on your text just isn&amp;#8217;t going to cut it anymore.&lt;/p&gt;
&lt;p&gt;If you want to stand out you need to plan your logo animation carefully.&lt;/p&gt;
&lt;p&gt;When you&amp;#8217;re just starting out, the best thing you can do is watch as many logo intros as you can. You&amp;#8217;ll learn a lot about what works and what doesn&amp;#8217;t just by doing this.&lt;/p&gt;
&lt;p&gt;So here&amp;#8217;s some good videos to start with:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/_BHLFIzNqOU&quot; target=&quot;_blank&quot;&gt;5 Minutes of Movie Production Intros&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.youtube.com/watch?v=8ZqggzsIMbE&quot; target=&quot;_blank&quot;&gt;100 Logo Animation Ideas&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/Azq6WZ2gc6Y&quot; target=&quot;_blank&quot;&gt;Movie Production Intros&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;Tips for making a good logo animation&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Think about what the company stands for, and how to portray this in the animation (is it professional, creative or fun?)&lt;/li&gt;
&lt;li&gt;Start the animation by not giving much away. Make the viewer want to see more, then reveal the logo piece-by-piece.&lt;/li&gt;
&lt;li&gt;Keep it under 10 seconds. The shorter the better.&lt;/li&gt;
&lt;li&gt;Most intros end with the logo on a black background. It&amp;#8217;s not a rule, but if you want to keep it consistent with the industry, it&amp;#8217;s a good idea.&lt;/li&gt;
&lt;li&gt;Spend time building a quality sound design. Bad sound can ruin any good visual.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2&gt;Text Version&lt;/h2&gt;
&lt;p&gt;Hate long videos? Find what you need in the steps below. (&lt;a title=&quot;Italian Translation&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~oranjuice.org/mainsite/index.php/gafica-3d/blender-3d/tutorial19/106-blender-come-creare-una-logo-animato-professionale.html&quot; target=&quot;_blank&quot;&gt;Italian Translation&lt;/a&gt;)&lt;/p&gt;
&lt;h3&gt;Creating the Logo&lt;/h3&gt;
&lt;p&gt;1. Add new text (Shift+A &amp;gt; Text) and type out your company name.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/1.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8029&quot; title=&quot;1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/1-580x308.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;308&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;2. Change the font to anything you like. I chose &lt;a title=&quot;Optimus Princeps font&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.dafont.com/optimusprinceps.font&quot; target=&quot;_blank&quot;&gt;Optimus Princeps&lt;/a&gt;.&#xA0;Rotate the font by 90 degress so it&amp;#8217;s flat when looked at in front view (Numpad 1).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/21.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8032&quot; title=&quot;2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/21-580x167.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;167&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Set Extrude to 0.05, Depth to 0.009, and Resolution to 4.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/3.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8031&quot; title=&quot;3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/3-580x247.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;247&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;4. Convert the text to a mesh (Alt+C) and clean up any problems that was caused by the bevel (the first E in my example).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/4.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8033&quot; title=&quot;4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/4-580x174.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;174&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Creating Brushed Metal text&lt;/h3&gt;
&lt;p&gt;5. UV unwrap the text (U) using &amp;#8216;Project from View&amp;#8217; (in front view).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/5.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8034&quot; title=&quot;5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/5-580x233.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;233&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;6. Add a new material and set the shader type to Glossy. Set the roughness to 0.05.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/61.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8036&quot; title=&quot;6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/61-580x239.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;239&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;7. Go to the Node Editor, and create the following node setup:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/7.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8037&quot; title=&quot;7&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/7-580x360.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;360&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Lighting the Text&lt;/p&gt;
&lt;p&gt;8. Position the camera front on to the text.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7-1&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/7-1.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8050&quot; title=&quot;7-1&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/7-1-580x204.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;204&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;9. Add a plane and scale and position as shown. This will be used to cast reflections on the text. The text is 100% glossy, so it won&amp;#8217;t catch any diffuse light.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7-2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/7-2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8051&quot; title=&quot;7-2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/7-2-580x343.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;343&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;10. Add a new material to the plane. Set it to &lt;strong&gt;Emission&lt;/strong&gt; with a Strength of 3.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7-3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/7-3.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8052&quot; title=&quot;7-3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/7-3-580x230.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;230&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;11. Go to the Object panel and under Ray Visibility, &lt;strong&gt;uncheck Camera&lt;/strong&gt;. This will make the object invisible to the camera.&lt;/p&gt;
&lt;div id=&quot;attachment_8058&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7-2b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/7-2b.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8058&quot; title=&quot;7-2b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/7-2b-580x251.png&quot; alt=&quot;How to make an object invisible to the camera in Cycles&quot; width=&quot;580&quot; height=&quot;251&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;How to make an object invisible to the camera in Cycles&lt;/p&gt;&lt;/div&gt;
&lt;div id=&quot;attachment_8053&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;justtext&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/justtext1.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8053&quot; title=&quot;justtext&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/justtext1-580x326.png&quot; alt=&quot;Oooo... slick. But the text kind of disappears at the bottom. Let's fix that...&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Oooo&amp;#8230; slick. But the text kind of disappears at the bottom. Let&amp;#8217;s fix that&amp;#8230;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;12. Duplicate the plane and place it below the text as pictured. Make a new material, set the strength to 1 and color to slightly yellow (for mo drama yo).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;7-4b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/7-4b.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8056&quot; title=&quot;7-4b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/7-4b-580x240.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;240&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8054&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;justtext2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/justtext2.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8054&quot; title=&quot;justtext2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/justtext2-580x326.png&quot; alt=&quot;Perfect!&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Much better! Now the whole word is visible, whilst still lookin schmexy&amp;#8230;&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;Creating a Gemstone&lt;/h3&gt;
&lt;p&gt;13. Go to File&amp;gt;User Preferences&amp;gt;Addons and enable the &lt;strong&gt;Extra Objects&lt;/strong&gt; addon.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;8&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/8.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8039&quot; title=&quot;8&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/8-580x368.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;368&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;14. Go to a new Layer. Press Shift+A, Mesh&amp;gt;Extra Objects&amp;gt;Gemstones&amp;gt;&lt;strong&gt;Gem&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;9&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/9.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8040&quot; title=&quot;9&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/9-580x465.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;465&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;15. Press T to bring up the toolbar with the mesh options. Set the settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;10&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/10.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8041&quot; title=&quot;10&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/10-580x344.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;344&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;16. Add a new material to the Gemstone. Set the shader to &lt;strong&gt;Glass&lt;/strong&gt; and the color to light green-aqua.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;11&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/11.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8042&quot; title=&quot;11&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/11-580x358.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;358&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;17. Go to the modifier stacker and add a &lt;strong&gt;Bevel&lt;/strong&gt; with a width of 0.0040.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;12&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/12.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8043&quot; title=&quot;12&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/12-580x274.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;274&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Creating the gemstone reflections&lt;/h3&gt;
&lt;p&gt;Without anything to reflect, the gemstone will be nothing more than a green smudge on your screen. So let&amp;#8217;s add some &amp;#8220;sparkle&amp;#8221; using the background.&lt;/p&gt;
&lt;p&gt;18. Go to the node editor and click the World icon in the bottom bar. Add a &lt;strong&gt;Checker Texture&lt;/strong&gt; node and connect it to the background. Set the Scale to 20and Strength to 3.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;13&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/131.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8046&quot; title=&quot;13&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/131-580x258.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;258&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8045&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;14&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/14.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8045&quot; title=&quot;14&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/14-580x383.png&quot; alt=&quot;I'm trippin out man! Make it stop!&quot; width=&quot;580&quot; height=&quot;383&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;&amp;#8220;Cool refractions bro, but the background&amp;#8217;s makin&amp;#8217; me trip!&amp;#8221;&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;19. Add a &lt;strong&gt;Light Path&lt;/strong&gt; and &lt;strong&gt;Mix node&lt;/strong&gt;, then connect as pictured below. This will make the background invisible to the camera.&lt;/p&gt;
&lt;div id=&quot;attachment_8047&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;15&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/15.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8047&quot; title=&quot;15&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/15-580x310.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;310&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;How to make the texture invisible to the camera&lt;/p&gt;&lt;/div&gt;
&lt;div id=&quot;attachment_8048&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;diamond&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/diamond.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8048&quot; title=&quot;diamond&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/diamond-580x326.png&quot; alt=&quot;Much better!&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Much better! Checkerboard wallpapers were like soooo 1970s anyway.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;But wait, there&amp;#8217;s more! We actually don&amp;#8217;t want the checkerboard background to cast any reflections either. Otherwise we&amp;#8217;ll run into problems later with our text. So let&amp;#8217;s turn off reflections too.&lt;/p&gt;
&lt;p&gt;20. Duplicate the previous &lt;strong&gt;Mix node&lt;/strong&gt; and connect as pictured:&lt;/p&gt;
&lt;div id=&quot;attachment_8049&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;16&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/16.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8049&quot; title=&quot;16&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/16-580x330.png&quot; alt=&quot;How to make a background texture not show up in reflections&quot; width=&quot;580&quot; height=&quot;330&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;How to make a background texture not show up in reflections&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;21. Select the text and go into edit mode. Select &amp;#8220;Pictures&amp;#8221; using the box tool (B) and press &lt;strong&gt;P&amp;gt;Selection&lt;/strong&gt; to make it a separate object.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;17&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/17.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8057&quot; title=&quot;17&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/17-580x208.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;208&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;22. Separate the two words and place the gemstone in the middle.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;18&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/18.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8059&quot; title=&quot;18&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/18-580x336.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;336&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8060&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;justtext3&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/justtext3.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8060&quot; title=&quot;justtext3&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/justtext3-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Slowly getting there.&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;Creating a &amp;#8220;floating particle&amp;#8221; background&lt;/h3&gt;
&lt;p&gt;23. Add a &lt;strong&gt;Plane&lt;/strong&gt;, scale it up to cover the grid floor and place below your scene out of view of the camera. Add a Location Keyframe (i) on Frame 1.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;19&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/19.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8061&quot; title=&quot;19&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/19-580x233.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;233&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;24. Go to &lt;strong&gt;Frame 10&lt;/strong&gt;, move the plane above the camera and add another &lt;strong&gt;Location Keyframe&lt;/strong&gt; (i).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;20&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/20.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8062&quot; title=&quot;20&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/20-580x268.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;268&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;25. Go to the f-Curve editor. Delete the X and Y location tracks (as they aren&amp;#8217;t needed). Select the Z-Location track and press V&amp;gt;Vector (this will make the animation linear without slowing down).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;21&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/211.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8063&quot; title=&quot;21&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/211-580x331.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;331&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;26. With the plane selected, add a new &lt;strong&gt;Particle System&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;22&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/22.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8064&quot; title=&quot;22&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/22-580x254.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;254&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;27. Set the Emission amount to 5000. Start: 1, End: 10. Lifetime: 260.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;23&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/23.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8065&quot; title=&quot;23&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/23-580x294.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;294&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;28. Set the Normal to 0. Brownian: 0.1 (subtle drifting behavior). Gravity: 0.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;24&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/24.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8066&quot; title=&quot;24&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/24-580x568.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;568&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8068&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;25b&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/25b.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8068&quot; title=&quot;25b&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/25b-580x352.png&quot; alt=&quot;Play the animation now and you should see this&quot; width=&quot;580&quot; height=&quot;352&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Play the animation now and you should see this&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;29. Somewhere out of view of the camera, add a &lt;strong&gt;Circle&lt;/strong&gt; and in the toolbar, set the Vertices to &lt;strong&gt;8&lt;/strong&gt; and Fill type to &lt;strong&gt;Ngon&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;26&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/26.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8069&quot; title=&quot;26&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/26-580x192.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;192&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;30. Add a new material to the circle. Set the surface type to &lt;strong&gt;Emission&lt;/strong&gt; with a Strength of 4.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;30&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/30.png&quot;&gt;&lt;img title=&quot;30&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/30-580x207.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;207&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;31. Select the plane again and under the Particle Settings, Render, click &lt;strong&gt;Object&lt;/strong&gt; select the name of the Circle. Alter the size till you have small-ish particles.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;27&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/27.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8070&quot; title=&quot;27&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/27-580x229.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;229&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;32. Go to the Particle settings, enable Rotation and Dynamic. Set the Initial Orientation to 1 and Angular Velocity to Random: 2. This will make the particles gently rotate as they float around.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;29&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/29.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8071&quot; title=&quot;29&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/29-580x345.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;345&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8073&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;justtext4&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/justtext4.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8073&quot; title=&quot;justtext4&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/justtext4-580x326.png&quot; alt=&quot;Yay! We got particles all up in here. It doesn't look pretty though because there's no sense of depth. Let's fix that...&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Yay, particles! But it looks terrible because there&amp;#8217;s no sense of depth.&lt;/p&gt;&lt;/div&gt;
&lt;p&gt;33. Select the camera and set the Focus point to the Text (should be the word &amp;#8220;Emerald&amp;#8221;). Set the f/Stop to 0.05.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;31&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/31.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8075&quot; title=&quot;31&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/31-580x276.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;276&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div id=&quot;attachment_8074&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;justtext5&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/justtext5.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8074&quot; title=&quot;justtext5&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/justtext5-580x326.png&quot; alt=&quot;Yay! Depth!&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;Yay! Sweet, sweet DoF.&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;Volumetric Lighting&lt;/h3&gt;
&lt;p&gt;NOTE: Volumetric lighting is currently not available in Cycles (as of November 2012), so the Internal Render engine will be used.&lt;/p&gt;
&lt;p&gt;34. Create a new scene using Link Object Data.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;32&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/321.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8078&quot; title=&quot;32&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/321-580x414.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;414&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;35. Name the new scene Volumetric Lighting and set the render engine to Blender.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;33&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/331.png&quot;&gt;&lt;img class=&quot;alignnone size-full wp-image-8081&quot; title=&quot;33&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/331.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;470&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;36. Add a spotlamp with a Halo step 5.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;34&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/34.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8082&quot; title=&quot;34&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/34-580x387.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;387&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;37. Add a plane and subdivide it 7 times (W).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;35&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/35.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8083&quot; title=&quot;35&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/35-580x570.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;570&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;38. Use the circle tool (C) to select random holes in the mesh.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;36&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/36.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8084&quot; title=&quot;36&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/36-580x578.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;578&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;39. Delete those vertices and position the plane at the top of the spotlight cone, but out of view of the camera.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;37&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/37.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8085&quot; title=&quot;37&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/37-580x477.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;477&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;40. Move the spotlight and plane to a separate layer. Go to the render layer settings and select that layer in the layer options. Check All Z.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;38&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/38.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8086&quot; title=&quot;38&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/38-580x491.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;491&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;volumetric light&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/volumetric-light.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8087&quot; title=&quot;volumetric light&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/volumetric-light-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;41. Go back to the main Scene and jump to the compositor. Add another Renderlayer and set the scene to Volumetric Lighting. Add another mix node and connect as shown:&lt;/p&gt;
&lt;div id=&quot;attachment_8088&quot; class=&quot;wp-caption alignnone&quot; style=&quot;width: 590px&quot;&gt;&lt;a class=&quot;lightbox&quot; title=&quot;39&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/39.png&quot;&gt;&lt;img class=&quot;size-medium wp-image-8088&quot; title=&quot;39&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/39-580x402.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;402&quot; /&gt;&lt;/a&gt;&lt;p class=&quot;wp-caption-text&quot;&gt;The Fac value determines how thick to make the volumetric light.&lt;/p&gt;&lt;/div&gt;
&lt;h3&gt;Making the text glow&lt;/h3&gt;
&lt;p&gt;42. Select the Text, go to the object panel and set the Pass Index to 1 (do each text object separately).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;40&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/40.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8089&quot; title=&quot;40&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/40-580x190.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;190&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;43. In the RenderLayer check Object Index.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;42&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/42.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8091&quot; title=&quot;42&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/42-580x439.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;439&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;44. Go to the compositor and add an ID Mask (Add&amp;gt;Converter) and a Mix Node. Connect as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;43&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/43.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8092&quot; title=&quot;43&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/43-580x300.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;45. Add an RGB Curve Node and Blur Node. Connect and change as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;43-2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/43-2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8096&quot; title=&quot;43-2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/43-2-580x280.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;280&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;46. Finally, add a Mix Node, set to Add and connect to the rest of the compositor as shown.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;44&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/44.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8093&quot; title=&quot;44&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/44-580x196.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;196&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;47. To keep things organized, create a group out of the newly created nodes (Ctrl+G). Set the name to &amp;#8220;Text Glow&amp;#8221;.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;45&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/451.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8097&quot; title=&quot;45&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/451-580x264.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;264&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Making the gemstone &amp;#8220;shine&amp;#8221;&lt;/h3&gt;
&lt;p&gt;48. Select the gemstone and set the Pass Index to 2.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;41&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/41.png&quot;&gt;&lt;img title=&quot;41&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/41-580x368.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;368&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;49. Go to the compositor, add an ID Mask set to 2, and a Mix node. Connect as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;46&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/46.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8095&quot; title=&quot;46&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/46-580x309.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;309&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;50. Add a Glare node and set as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;47&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/47.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8098&quot; title=&quot;47&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/47-580x343.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;343&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;51. Add another Mix Node and set as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;48&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/48.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8099&quot; title=&quot;48&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/48-580x375.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;375&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;52. Keep it organized by grouping the newly created nodes (Alt+G).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;49&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/49.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8100&quot; title=&quot;49&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/49-580x331.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;331&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;The new method for creating Vignettes&lt;/h3&gt;
&lt;p&gt;53. Add an Ellipse Mask (Add&amp;gt;Matte) and set the settings as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;49-2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/49-2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8104&quot; title=&quot;49-2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/49-2-580x419.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;419&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;54. Add a Blur Node, set to Fast Gaussian, Relative, Y, 10% and connect to the Ellipse Mask.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;50&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/50.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8101&quot; title=&quot;50&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/50-580x313.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;313&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;55. Add a Mix node, set to Multiply and connect as shown:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;51&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/51.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8102&quot; title=&quot;51&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/51-580x330.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;330&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;justtext6&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/justtext6.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8105&quot; title=&quot;justtext6&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/justtext6-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;56. Keep it tidy by making a group out of those newly created nodes (Alt+G).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;51-2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/51-2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8103&quot; title=&quot;51-2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/51-2-580x302.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;302&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;57. For the final touch, add a color balance node and tweak the middle wheel to be slightly purple (complimentary color of green).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;52&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/52.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8106&quot; title=&quot;52&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/52-580x509.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;509&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Complete composite:&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;complete composite&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/complete-composite.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8107&quot; title=&quot;complete composite&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/complete-composite-580x189.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;189&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;final&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/final.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8108&quot; title=&quot;final&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/final-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Animating the logo&lt;/h3&gt;
&lt;p&gt;58. Go to Frame 200. Select the text and add a LocationRotation keyframe (i).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;53&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/531.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8110&quot; title=&quot;53&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/531-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;59. Select the camera and position your cursor over the Focal Length and press i to create a keyframe.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;53-2&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/53-2.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8114&quot; title=&quot;53-2&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/53-2-580x295.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;295&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;60. Go to Frame 100. Move the Emerald right in front of the camera. Add another LocationRotation keyframe (i).&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;54&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/54.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8113&quot; title=&quot;54&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/54-580x494.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;494&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;61. Position the word &amp;#8220;Emerald&amp;#8221; behind the gemstone, slightly rotated. Add another LocationRotation keyframe.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;55&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/55.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8112&quot; title=&quot;55&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/55-580x428.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;428&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;62. Move the word &amp;#8220;Pictures&amp;#8221; behind the camera. Add another LocationRotation keyframe.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;56&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/56.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8111&quot; title=&quot;56&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/56-580x473.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;473&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;63. Zoom the camera in to Focal Length 60 and create another keyframe by hovering over the field and press i.&lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;57&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/57.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8115&quot; title=&quot;57&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/57-580x305.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;305&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Playback the animation now and you should see a completed logo animation, fit for any movie production company &lt;img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /&gt; &lt;/p&gt;
&lt;p&gt;&lt;a class=&quot;lightbox&quot; title=&quot;Logo Intro Animation&quot; href=&quot;http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/11/final1.png&quot;&gt;&lt;img class=&quot;alignnone size-medium wp-image-8116&quot; title=&quot;Logo Intro Animation&quot; src=&quot;http://www.blenderguru.com/wp-content/uploads/2012/11/final1-580x326.png&quot; alt=&quot;&quot; width=&quot;580&quot; height=&quot;326&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Finished!&lt;/p&gt;
&lt;p&gt;Wow that was a long text summary! Give me some feedback: Do you find text summaries helpful?&lt;/p&gt;
&lt;p&gt;Did you make your own logo animation using this tutorial? &lt;strong&gt;Post your results in the comments below!&lt;/strong&gt;&lt;/p&gt;
&lt;Img align=&quot;left&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; style=&quot;border:0;float:left;margin:0;padding:0&quot; hspace=&quot;0&quot; src=&quot;http://feeds.feedblitz.com/~/i/36356797/0/blenderguru&quot;&gt;
&lt;/div&gt;</description>
<pubDate>Fri, 09 Nov 2012 03:32:04 GMT</pubDate><guid isPermaLink="false">http://www.blenderguru.com/?post_type=woo_video&#038;p=8021</guid>
<category>FeedSplice by FeedBlitz</category>
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<feedburner:origLink>http://www.blenderguru.com/new-blender-competition-open-movies/</feedburner:origLink>
		<title>New Blender Competition: Open Movie Remix</title>
		<link>http://feeds.feedblitz.com/~/37253007/0/blenderguru~New-Blender-Competition-Open-Movie-Remix/</link>
		<comments>http://feeds.feedblitz.com/~/37253007/0/blenderguru~New-Blender-Competition-Open-Movie-Remix/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 07:20:27 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Instructions]]></category>
		<category><![CDATA[competition]]></category>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=7967</guid>
		<description><![CDATA[<p>Create an image or animation that remixes one or more of the open blender movies.<!-- --></p>]]>
&lt;div style=&quot;clear:both;padding-top:0.2em;&quot;&gt;&lt;a title=&quot;Add to FaceBook&quot; href=&quot;http://feeds.feedblitz.com/_/2/37253007/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/fbshare20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Tweet This&quot; href=&quot;http://feeds.feedblitz.com/_/24/37253007/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/twitter20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;a title=&quot;Subscribe by RSS&quot; href=&quot;http://feeds.feedblitz.com/_/20/37253007/blenderguru&quot;&gt;&lt;img height=&quot;20&quot; src=&quot;http://assets.feedblitz.com/i/rss20.png&quot; style=&quot;border:0;margin:0;padding:0;&quot;&gt;&lt;/a&gt;&amp;#160;&lt;/div&gt;</description>
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<img src="http://www.blenderguru.com/wp-content/uploads/2012/10/bbb-splash.png" width="240" >
</p><p>There are now four open movies created by the Blender Foundation; <a title="Elephants Dream" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/TLkA0RELQ1g" target="_blank">Elephants Dream</a>, <a title="Big Buck Bunny" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/YE7VzlLtp-4" target="_blank">Big Buck Bunny</a>, <a title="Sintel" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/eRsGyueVLvQ" target="_blank">Sintel</a> and the latest addition; <a title="Tears of Steel" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~youtu.be/R6MlUcmOul8" target="_blank">Tears of Steel</a>.</p>
<p>These short films are unique because every single file, texture, model, video or asset, can be downloaded by anyone and used completely free!</p>
<p>So far the blender community has done a few funky...<p style="clear:left"><a href="http://feeds.feedblitz.com/~/37253007/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37253007/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37253007/0/blenderguru">
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<feedburner:origLink>http://www.blenderguru.com/achieving-photorealism-in-blender/</feedburner:origLink>
		<title>Achieving Photorealism in Blender</title>
		<link>http://feeds.feedblitz.com/~/37253008/0/blenderguru~Achieving-Photorealism-in-Blender/</link>
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		<pubDate>Thu, 18 Oct 2012 15:41:49 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blog]]></category>
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		<description><![CDATA[<p>A summary of the presentation I gave at the 2012 Blender Conference in Amsterdam<!-- --></p>]]>
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</p><p><a class="lightbox" title="How to Achieve Photorealism in Blender Presentation" href="http://feeds.feedblitz.com/~/t/0/0/blenderguru/~www.blenderguru.com/wp-content/uploads/2012/10/presentation_photo.jpg"><img class="size-medium wp-image-7860 alignnone" title="How to Achieve Photorealism in Blender Presentation" src="http://www.blenderguru.com/wp-content/uploads/2012/10/presentation_photo-580x386.jpg" alt="" width="580" height="386" ></a></p>
<p>This is a summary of the presentation that I gave at the <strong>2012 Blender Conference in Amsterdam</strong>.</p>
<p>For those that couldn&#8217;t be there, I&#8217;ve written this summary&#8230;</p>
<p><em>(Unfortunately the video I recorded on the day was too dark and difficult to hear, so I figured there was no point in uploading it. Sorry about that!)</em></p>
<h3>In...</h3><p style="clear:left"><a href="http://feeds.feedblitz.com/~/37253008/0/blenderguru"><b>Read the whole entry...</b></a>&nbsp;<!-- _!fbztxtlnk!_ http://feeds.feedblitz.com/~/37253008/0/blenderguru --><b>&raquo;</b><Img align="left" border="0" height="1" width="1" style="border:0;float:left;margin:0;padding:0" hspace="0" src="http://feeds.feedblitz.com/~/i/37253008/0/blenderguru">
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